At the present time we have 268 posts made by 88 authors.
Chaos League was born in Abruzzo, Italy, in 1992. It is formed by boys and girls with different educational and professional backgrounds: actors, musicians, directors, educators, writers. In the course of time we have experimented with different larping formulas. Yet, as every event is a story in itself, the attention to interpretation and the experience of others have always been at the core of our larping philosophy since we believe larps are something profound, almost visionary. We set our stories in various historical contexts: during the First and Second World Wars, in a nineteenth-century phalanstery following the footsteps of philosopher Charles Fourier, in present-time locations, in an Italian monastery in the Middle Ages, in a dystopian post-atomic world of the near future. For the most part, we have organized events in Italy although recently we have crossed the national borders stretching as far as England and Sweden in the pursuit of culturally unfamiliar landscapes.
Half-French and half-Dutch, I'm a larp-theory enthusiast and avid international larper. When not doing that, I can be found playing either sports or metal (check out my band Red Mourning!).
Content Larp Manifesto
The Black Prince of Swedish Larping - Hampus Ahlbom is known as a controversial game-designer challenging the social dogma surrounding Nordic and Swedish Larp. His own flagships are low-fantasy games like Granland or Krigshjärta 7, but also Tre Kronor – a campaign about the power elite of the 1940s.
Muriel (born 1980) is a Historian, teacher and Larp designer from France. She has been organizing games from more than a decade, mostly of the historically-inspired sort, before branching into educational games and Larp analysis".
Computer science engineer, writing larps since 2013 with the Collective “Terre Spezzate”. His larps included different settings and, from fantasy, to contemporary, from historical to fairy tales. The main themes he has dealt with focus on oppression, conflict and revolt. Among his main works there are “La fortezza dei vinti”, “Black Fiday” and “I ribelli della Montagna”.
Christopher Amherst is a larper and larpwright from Washington DC – by way of Massachusetts and Minnesota. He has organized larps across the US and internationally. His adaptation of the Russian freeform “The Prison” was presented at Game Play 2015, held at the Brick Theatre.
Frida is a Swedish larper and keen traveler, who is often seen on fantasy, steampunk and contemporary larps. In 2013 she set up the conference and hostage larp PharmaTech. She has also survived an IRL Japanese scout camp zombie virus breakout. Frida got inspired to go Russia for a dedicated larp trip after attending a couple of Swedish larps with international participants.
Johannes Axner is a larper, larp designer, passionate community builder, gun nut and all around fun loving guy. Creator and editor in chief of Nordiclarp.org. Creator of North American and Nordic Larp Exchange.
Myriel Balzer (born 1981) works as a freelance game designer and game researcher. In 2008 she completed her studies of sociology, psychology and peace and conflict research and graduated with a German Diplom (equivalent with a master’s or post-graduate degree) in sociology. Her thesis was published under the title Live Action Role Playing – Die Entwicklung realer Kompetenzen in virtuellen Welten (Live Action Role Playing: The Development of Real Competencies in Virtual Worlds) by Tectum Verlag. After a staff position as lead game designer she founded her own independent label in 2009, Phoenix Game Design, and currently concentrates on digital games. She organized her first live action role-playing event in 2001 and has had contact with role-playing and fantasy since childhood.
Chris Bergstresser is an American larp player and designer. In his spare time, he works as a computer programmer in New York City.
Sarah Lynne Bowman
Sarah Lynne Bowman, Ph.D. is a role-playing studies scholar and adjunct professor in Humanities, English, and Communication. She is the author of The Functions of Role-playing Games and the editor of the Wyrd Con Companion Book.
Simon Brind (b.1970) is a writer, game designer, and PhD student. He is researching Combat Narratology: Strategies for the resolution of narrative crisis in participatory fiction.
Maury Brown is the co-founder of Learn Larp, LLC, a games design and educational consulting company. Brown co-designs the wizard college Nordic larp New World Magischola in the United States.
Kamil Buchtík is a Czech larper, larp designer, co-organizer of a year-round Prague chamber larp festival HRAJ LARP and organizer of experiential events.
Martin Buchtík has been playing larps since 2001. He designed number of games, recently he was head designer of Moon (2011) and Skoro Rassvet (2012). He is a director of the Public Opinion Research Centre at the Institute of Sociology of the Academy of Sciences and specialises in methodology of social research, non-standard techniques (including role-playing) of sociological research and public opinion forming.
Carolina Dahlberg is a larp writer from Sweden. She has a professional career in information design and educational games.
Elin Dalstål lives in the north of Sweden. She has been a larp and convention organizer for 15 years; designed role-playing games and scenarios; and is a feminist blogger at Gaming as Women
Eirik Fatland (born 1976) is an interaction designer, writer and larpwright based in Oslo, Norway.
Bjørn Flindt Temte
Bjørn Flindt Temte is a Narrative Designer, Interactive Storytelling Researcher, and Medialogist. He recently published a paper on roleplaying in virtual environments, and is currently doing research on multiplayer computer/larp hybrids, RPG player types, RPG cognitive processes as well as non-traditional emergent narratives. Bjørn is from '81, lives in Copenhagen, and has been playing and writing role-playing game scenarios since the late 80’s.
Johan Fors is a game designer from Stockholm, Sweden, working at Lin Education. He creates transmedial stories, Alternate Reality Games (ARGs) and larps. He specializes in digital stories and local history, as in his project Berättelsemaskinen.
David František Wagner
David František Wagner Is Czech larper, larp author and organizer, one of founders of Rolling. Made De la Bete, Legion: Siberian story and 15 more games from battles to chamber larps.
Andrea Giovannucci (1977) is one of the founding members of Chaos League. Scholar of games and experienced player, he graduated with honors with a thesis on the history of larp in Italy. He has received a doctorate in history with a thesis on games and society in the nineteenth century. He has written and published profusely on games. He is currently a research fellow at the University "Alma Mater Studiorum" of Bologna.
Ole Peder Giæver
Ole Peder Giæver (born 1980) is a Norwegian larper and role player. He has co-authored the surreal story game Itras by and contributed to the Larps from the Factory book. Giæver makes a living by doing tabloid online news journalism for The Man, and daydreams of liberating his Soul at some point. But maybe not quite as intensely as the last time around.
Magnar Grønvik Müller
September 5, 2010 11:49: Magnar starts writing his first blackbox larp. He didn't know it was a thing yet. Then he wrote another. And then another. And then another. And...
Hallgeir Gustavsen has been larping since early 2000 and after making his first larp in 2013 he kind of fell in love with the hobby once more.
Rosalind Göthberg is a Swedish larpwright with a solid theatre background. She annually performs and produces plays with her own theatre society. She loves mixing larp and theatre, creating aesthetic, emotional larps with a strong story to tell.
'Sanne Harder’ (sometimes credited as Sanne Harder Flamant or S. Benarzi) is a Danish game designer, who has organized and written scenarios since 1994. As part of the Nordic Larp Talks in 2011 she gave a talk titled "Roleplaying as a Teaching Method."
J. Tuomas Harviainen
J. Tuomas Harviainen (M.Th., Ph.D.) runs a library, sidelines as a researcher for the University of Tampere, has co-edited three books about games, edits two journals, and supervises doctoral students for three universities. His mini-larps have been translated into 13 languages and run in over two dozen countries.
Hélène Henry is a video game producer at Ubisoft. She has also worked as an editor, author and passionate participant on tabletop roleplaying games, war games and larps for more than 15 years. One rule to link them all: collaborative storytelling. Based on those experiences and insights, she works at casting bridges between these fields to keep exploring new ways of building, living and sharing stories.
Mo Holkar has designed and organized upwards of 50 larps in the UK. He is on the admin team of the annual national larp convention Consequences; is an organizer of The Smoke: London’s International Larp Festival; and is a member of design collective The Game Kitchen.
Pawel Jasinski is a video game designer working for the Polish studio ATGames. He created his first larp in 2004. Years of experience in creating larps, pen and paper RPGs, and board games paved the way for his career in video game development.
Kanane Jones is an indie dev and creator of the video game Final Girls. She likes to make small personal games and is currently working on a haunted house game. She started larping before she knew there was a word for it, although she’s mostly been on hiatus for the last decade or so. She has lived in several countries, but currently resides in San Francisco with her sphynx cat, Teto.
Kaisa Kangas has been making larps for more than 20 years. She was one of the main organisers and fiction lead for the first run of the Palestinian Finnish larp Halat hisar in 2013 and the main organiser of the second run in 2016. She has also been involved in e.g. designing and running educational larps at University of Arts Helsinki. She is an editor of the 2016 Solmubooks Larp Politics and Larp Realia. She holds a B.A. in Japanese Studies and a Ph.D. in mathematical logic.
A Swedish larper, larp designer and producer. He is one of the owners of pedagogic larp production company LajvVerkstaden and he also produces the Nordic Larp Talks.
Jonaya Kemper is a writer, educator, and game designer. Currently, she is a Master's candidate at NYU's Gallatin School studying storytelling and performance as self-care and activism within marginalized communities.
Troels Ken Pedersen
Troels Ken Pedersen is a Danish Freeform designer. He loves horrible games and doesn't seem to feel all that much. With those caveats, he is a sappy roleplaying hippie, and believes fiercely in roleplayers as co-creators. He blogs (in Danish) at the Plan B blog: https://planbrollespil.wordpress.com/
Shoshana Kessock is a writer and game designer, co-founder of Phoenix Outlaw Productions and staff writer for the 7th Sea tabletop roleplaying line by John Wick Presents. She is the author of games like Dangers Untold, SERVICE, Keeping The Candles Lit, For Here Our Sister Lies, The Last Ten Minutes, Blood on the Trail, No Exit, and Welcome To ReaperCon, as well as contributing writer on several larp and tabletop RPG products. When she isn’t writing, publishing and organising games, she writes academic papers, fiction, comics, screenplays, and a fiction podcast, and speaks publicly about inclusivity in game spaces. She hails from Jersey City, NJ.
Morten Kjærgaard Tellefsen
Johanna Koljonen (b 1978) is an author, playwright, game designer and broadcaster. Her current book projects are about larp safety and experience design.
Anna-Karin Linder Krauklis
Anna-Karin Linder Krauklis is a larpwriter from Sweden. She is a theatre educator by profession and works for the Swedish youth organisation Sverok.
Lauri is a psychologist and game designer from Turku, Finland. As a psychologist he has worked in the fields of clinical, occupational and school psychology, and rehabilitation. At the moment he is employed at an adult psychiatric clinic. Professionally his interests lie in the psychotherapeutical treatment of mental disorders both individually and in groups, and personality research. During the last decade he has designed and organized numerous freeform, tabletop and live role-playing games, such as Prelude, The Cube and Black Rose, respectively. His game, Mikodine XA, won the Knutepunkt larpwright challenge of 2013. He haa also participated in the field of academic game studies with his candidate thesis and Knutepunkt articles. In the future, he would like to combine the fields of clinical psychology, psychiatry and role-playing.
Tara M. Clapper
Tara Clapper is editor of The Geek Initiative, an online website about women in geek culture. She is also the editor of the SEMrush Blog, a resource for digital marketers, content managers, and bloggers. She enjoys attending conventions, chatting about Marvel movies, writing, and role playing. She is from Philadelphia, USA.
Mirella Machancoses López
Mirella Machancoses is an archaeologist, historian and Larp designer from Spain. She is part of the collective Producciones Gorgona, where she has tried to made new formulas to integrate larp and family. She is very into historical background larps, utopias and distopias of any kind.
Markus Montola is a Helsinki-based game scholar and designer. He is an author or an editor of Pervasive Games: Theory and Design (2009), Nordic Larp (2010), Playground Worlds (2008) and Beyond Role and Play (2004).
Martin Nielsen is a Norwegian larper and event organizer.
Charles Bo Nielsen
Charles Bo Nielsen (b 1988) is a poser, poet and pirate. Mostly known for help founding the larp franchise College of Wizardry and teaching at the Larp Writer Summer School. Specialized in co-creative design and loves meeting and working with new organizers.
Elin Nilsen is a larp designer and larper from Norway. She was the founder of the Trondheim Larp Factory, one of the editors of Larps from the Factory, and has been involved in making larps for both her local and an international audience.
Alexander "Gray" Orlov is a Russian larp-player and game-master of central region. Co-organizer of historical and fantasy larps such as “Second Age” (2010) and “Being a Monk” (2015). Philosopher, theologist.
Mo Mo O’Brien
Shortly after being born on the peak of a volcano on a full moon, to the god of death and a pink owl, Mo Mo O’Brien started a youtube channel. 3 years ago she attended her first lap event, documenting her adventures online, and since then has received wonderful responses to her videos about larp. Her channel has over 74,000 subscribers, 5 million views, and her endeavours have landed her opportunities like: cameos in webseries, a starring role in a candy commercial, and being privileged to travel the world to larp. She loves role play heavy games and hates writing bios.
Bjarke Pedersen is the creative director of Participation Design Agency. His primary work is designing participatory events and experiences with a focus on strong stories. In the last twenty years he has worked on projects ranging from transmedia storytelling for television to real-world participatory games with more than 10.000 people playing at the same time. He is a world-leading expert in the design of bespoke larps for grownups. These immersive experiences include Inside Hamlet at the castle Elsinore in Denmark, and End of the Line, the first official collaborative style larp product from White Wolf, produced in Helsinki, New Orleans and Berlin. Bjarke teaches and lectures on participatory design and culture at universities, conferences and art festivals across Europe and USA. He is a co-founder of the Alibis for Interaction masterclass.
Juhana Pettersson is a novelist, TV producer, journalist and game designer based in Helsinki, Finland.
Mike Pohjola is a Finnish novelist, trans-media developer, game designer and entrepreneur. He has founded two award-winning companies, that together have won an International Emmy Award, two Interactive Rockies, and a Prix Europa. Pohjola is a frequent speaker at media, fantasy, anime, role-playing conferences around the world including Poland, France, United States, Norway, Germany, and Italy. His topics include participation, trans-media, the roots of postmodern storytelling in prehistoric rituals, using games to change world, and almost driving his wife insane with a birthday game that turned into a human experiment. He has also designed the Age of the Tempest role-playing game, aimed for kids and beginners. The game is sold in book stores and toy stores around Finland, and will soon be published in English. Currently Pohjola is working on the environmental Baltic Warriors project. It will have seven larps and seven debates in seven Baltic Sea coastal cities. It is a trans-media story about the eutrophication of the sea... and zombie vikings.
Claus Raasted probably didn't coin the term "larp tourism", but is certainly doing his best to popularize it. He's a part of Dziobak Larp Studios, an organiser group that creates blockbuster larps, that bring people from all over the world to play in them.
Tadeu Rodrigues Iuama
Master in Communication and Culture at University of Sorocaba, Brazil, where he has researched bleed in, under the title "Communicational processes in storytelling games: the relationship between player’s roleplay and life stories ". Member of the Mediatic Narratives Research Group, also at UNISO.
Jasmin is a Swiss Larper with years of experience in playing and running games. She has made her first steps into larp design and had the first successful playtest of one of her freeform games at IfoL Ost in Berlin 2017.
Mia Sand is a Swedish larper and former producer of the swedish Vampire chronicle Stockholm By Night. Has a past in the Swedish navy, a present as a free lance writer and hopes for a different, more solidaric future for Sweden after the election in september.
Tereza "Ciri" Staňková
Tereza "Ciri" Staňková runs a larp workshop and a chamber larp festival, and is a co-organiser of several high-production outdoor larps, including “Za obzor” (Over the Horizon) that takes place on a sailing boat. She is an elementary school tutor for the primary prevention of drug abuse.
Works as a producer at the mobile game studio Rovio. Before she started there she studied digital media at the peculiar school Hyper Island in Stockholm and later worked as a production manager at Acne Play. She has been active in the larp hobby since 1999, and organized a number of major and minor events since. Treasurer of the association Ursula and one of three organizers for the project UnderStockholm that received funding from the Stockholm City Council in 2012.
Emma is a Swedish larper with a penchant for games where one might learn more about oneself, about others’ viewpoints and the world as we see it. She has been seen as a larp organizer, aide and participant during the half of her life that has been devoted to larping.
Martine Svanevik is a fiction, larp, and games writer. Her work has featured in both AAA games and indie productions, short story anthologies, Knutebooks, and other academic publications. She’s been playing and making larps since 1999. She claims to have been a good Marxist once. The only proof of this is a little known method for creating larps collectively, where each creates according to their ability and plays according to their needs. She lives in Oslo, Norway, owns her own house, a car, and has recently pushed out a baby; despite this she remains a non-conformist and a rebel.
Ian is a videogames writer, designer and coder. He's co-director of Talespinners, a story-for-games company that helps games studios with narrative. Ian started larping in 1990, and with his friends and partner runs ridiculously high-production-value events under the banner of Crooked House.
Evan Torner (Ph.D. University of Massachusetts Amherst) is Assistant Professor of German Studies at the University of Cincinnati, where he also serves as Undergraduate Director of German Studies and the Director of the UC Game Lab. His fields of expertise include East German genre cinema, German film history, critical race theory, and science fiction. His secondary fields of expertise include role-playing game studies, Nordic larp, cultural criticism, electronic music and second-language pedagogy. He has written a variety of texts on RPGs, including his co-edited volume (with William J. White) Immersive Gameplay: Essays on Role-Playing and Participatory Media (McFarland, 2012) and articles related to post-larp depression, uncertainty, self-reflexivity, futurity, and combat in RPGs. He always wears a hat.
Lorenzo Trenti (b. 1977) is a journalist, gamer and game author. He works in communication and media in Italy. He is one of the founders of the Flying Circus manifesto (www.flyingcircus.it). He has written, organised and studied RPGs and larps as a form of contemporary storytelling.
Sharon Underberg lives and works in New Jersey as a pediatric radiologist. The first run of New World Magischola was life changing and transformative for her. Since then, she has dived headfirst into the larp scene, participating at College of Wizardry, NWM, Road Trip, Seventh Kingdom IGE, and others.
Aaron Vanek survives Los Angeles with the help of his wife Kirsten, also a larp designer, and Missekat, a pussyfoot named in honor of Nordic larp. For a longer bio and free stuff, check out AaronVanek.com
Olga Vorobyeva (St. Petersburg, Russia), a PhD student in Cultural Anthropology (European university at St. Petersburg), a larper since 2008, and a larp theorist since 2013. One of few academic researchers of larp in Russia. Olga defended Master thesis on frame switching in Russian larps (2014) and goes on working on body and embodiment of larpers and their characters in-game. She participates in field larps in Central Russia (Moscow and St. Petersburg regions) and presents the results of researches on roleplaying conventions in Russia and abroad (e.g. Knutpunkt-2014 and 2015). Olga has articles on Russian larps published in English (Wyrd Con Companion Book, Knudepunkt Companion Book) and in Russian; she translates foreign articles for Russian annual larp books and is one of the editors of cross-cultural collection “Nordic-Russian Larp Dialog” (2015). She prefers historical larps on European and Russian history and fantasy ones.
Annika Waern works as professor in Human Computer Interaction at Uppsala University, researching play and pervasive game design. She co-produced the Swedish run of Mad about the Boy in 2013, and co-designer and producer of the larp musical Cabaret in 2014. She infrequently blogs about play and larp design at her website.
Matthew Webb is the creator of Planetfall science fiction larp and owner of its production company, Incognita Limited. As a larpwriter, he has designed a variety of games from blackbox to boffer. A native of Austin, Texas, he has presented on competitive economics and augmented reality in larping. He has strong opinions, some of which might even be correct.
The author lives and works in Germany. She published articles in the german print magazin “LARPzeit", co-authored Mini-Larps and co-organizes a 100 people larp group at the Mythodea campaign. She has written small and medium scale larp plots.
Erik Winther Paisley
Pete is a New Jersey native and resides there still, happily teaching English at a small local college. He is the author of the Dead Heroes survival horror trilogy, and his short fiction has appeared in anthologies such as The Ministry Initiative, Gimme Shelter, and The Lost, as well as on websites such as Terrible Minds and 365 Tomorrows. Working for White Wolf, Evil Hat, Eschaton Media and others, he has also written a stack of role-playing books for both tabletop and live-action play, most notably serving as a writer and developer for White Wolf's legendary Mind's Eye Theatre line. He even enjoyed working as a rock journalist until his newspaper finally caught on that most newspaper readers are over fifty and do not know or care about Flogging Molly. When he isn't grading papers or writing novels, he reads a lot, runs too many RPGs, is seriously addicted to Fantasy Flight board games, and larps whenever he can swing it. (Photo by Joseph Falcetano)
Karijn van der Heij
Feminist, leader, larp organiser. By day, I work as a volunteer coordinator, facilitating blockbuster events like College of Wizardry and Larp Design Conference at Polish castles. I focus on building co-creative community, where everyone can participate and learn how to make larps by doing. I run workshop and lectures devoted to practical side of organising (logistic, coordination, prototyping), have short affairs with game design and strive to do as much globetrotting larping as I can!