At the present time we have 304 posts made by 103 authors.
Content Larp Manifesto
Chaos League was born in Abruzzo, Italy, in 1992. It is formed by boys and girls with different educational and professional backgrounds: actors, musicians, directors, educators, writers. In the course of time we have experimented with different larping formulas. Yet, as every event is a story in itself, the attention to interpretation and the experience of others have always been at the core of our larping philosophy since we believe larps are something profound, almost visionary. We set our stories in various historical contexts: during the First and Second World Wars, in a nineteenth-century phalanstery following the footsteps of philosopher Charles Fourier, in present-time locations, in an Italian monastery in the Middle Ages, in a dystopian post-atomic world of the near future. For the most part, we have organized events in Italy although recently we have crossed the national borders stretching as far as England and Sweden in the pursuit of culturally unfamiliar landscapes.
Half-French and half-Dutch, I'm a larp-theory enthusiast and avid international larper. When not doing that, I can be found playing either sports or metal (check out my band Red Mourning!).
The Black Prince of Swedish Larping - Hampus Ahlbom is known as a controversial game-designer challenging the social dogma surrounding Nordic and Swedish Larp. His own flagships are low-fantasy games like Granland or Krigshjärta 7, but also Tre Kronor – a campaign about the power elite of the 1940s.
Muriel (born 1980) is a Historian, teacher and Larp designer from France. She has been organizing games from more than a decade, mostly of the historically-inspired sort, before branching into educational games and Larp analysis".
Computer science engineer, writing larps since 2013 with the Collective “Terre Spezzate”. His larps included different settings and, from fantasy, to contemporary, from historical to fairy tales. The main themes he has dealt with focus on oppression, conflict and revolt. Among his main works there are “La fortezza dei vinti”, “Black Fiday” and “I ribelli della Montagna”.
Christopher Amherst is a larper and larpwright from Washington DC – by way of Massachusetts and Minnesota. He has organized larps across the US and internationally. His adaptation of the Russian freeform “The Prison” was presented at Game Play 2015, held at the Brick Theatre.
Frida is a Swedish larper and keen traveler, who is often seen on fantasy, steampunk and contemporary larps. In 2013 she set up the conference and hostage larp PharmaTech. She has also survived an IRL Japanese scout camp zombie virus breakout. Frida got inspired to go Russia for a dedicated larp trip after attending a couple of Swedish larps with international participants.
Brodie Atwater is a recent graduate of Goddard College's Psychology and Counseling program, where they studied larp as therapy. Their organizational and scholarly work centers around accessibility through safety design, bleed counseling, and engagement with cultural ideologies transmitted through play.
Johannes Axner is a Swede who loves to play and design larps, build community and blow things up. Creator and Editor in Chief of Nordiclarp.org.
Myriel Balzer (born 1981) works as a freelance game designer and game researcher. In 2008 she completed her studies of sociology, psychology and peace and conflict research and graduated with a German Diplom (equivalent with a master’s or post-graduate degree) in sociology. Her thesis was published under the title Live Action Role Playing – Die Entwicklung realer Kompetenzen in virtuellen Welten (Live Action Role Playing: The Development of Real Competencies in Virtual Worlds) by Tectum Verlag. After a staff position as lead game designer she founded her own independent label in 2009, Phoenix Game Design, and currently concentrates on digital games. She organized her first live action role-playing event in 2001 and has had contact with role-playing and fantasy since childhood.
Bettina Beck is a U.S. larp designer, organizer and player of 15 years. Working primarily in New England Sports Larp, her focus is on creating generative world systems and subverting the racist and colonial tropes of the form. As a player she enjoys blackbox and surrealist larps that draw on her background in theater, where she specialized in Augusto Boal-inspired improvisation.
Chris Bergstresser is an American larp player and designer. In his spare time, he works as a computer programmer in New York City.
Sarah Lynne Bowman
Sarah Lynne Bowman is a game scholar, designer, and organizer. She currently teaches as adjunct faculty in English, Communication, and Humanities for several institutions including Austin Community College. McFarland Press published her dissertation in 2010 as The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity. Bowman served as an editor for The Wyrd Con Companion Book from 2012-2015 and is currently a Coordinating Editor for the International Journal of Role-Playing. She was the lead organizer for the Living Games Conference 2016, helped coordinate the Role-playing and Simulation in Education Conference at Texas State University, and served on several committees for Living Games 2018.
Simon Brind is a PhD candidate at the Digital Cultures Research Centre, UWE, UK. He is researching moments of narrative crisis in participatory fiction. He has been playing and writing larps since 1985 and hopes one day to get it right. He believes in the primacy of player agency. He lives in London, England.
Maury Brown is co-founder and President of Learn Larp, LLC, a US company that produces high-immersion, mechanics-light destination larp experiences and of Snow Dragon Games, a games publishing company that focuses on improving the diversity of representation in games and the gaming community and on creating games that bring people together. A pioneer in using safety and calibration tools to make games more accessible and inclusive, Brown applies instructional design principles to her game design and organization. She researches the ability of game experiences to create radical empathy and personal transformation in participants.
Martin Buchtík has been playing larps since 2001. He designed number of games, recently he was head designer of Moon (2011) and Skoro Rassvet (2012). He is a director of the Public Opinion Research Centre at the Institute of Sociology of the Academy of Sciences and specialises in methodology of social research, non-standard techniques (including role-playing) of sociological research and public opinion forming.
Kamil Buchtík is a Czech larper, larp designer, co-organizer of a year-round Prague chamber larp festival HRAJ LARP and organizer of experiential events.
Carolina Dahlberg is a larp writer from Sweden. She has a professional career in information design and educational games.
Elin Dalstål is a larper from northern Sweden. She was born 1986 and she has been organisering everything from classical fantasy larps to surrealist blackbox larps since 2004. Recently she organized the hiking+gaming convention FjällCon in the Swedish mountains and the psychological horror larp Dom som Överlever in 2017. She also been a feminist gaming blogger and a tabletop rpg podcaster.
Clio Yun-su Davis
Clio Yun-su Davis is a Korean American game designer and writer who splits her time between Arlington, Virginia and Austin, Texas. She graduated from the Interactive Telecommunications Program at NYU’s Tisch School of the Arts in 2015, where she studied interactive storytelling and became involved in writing and producing immersive theater pieces. Much of her current work is in tabletop and freeform games that explore some of the darker tropes in popular culture.
Daniel P. Espinosa
Daniel P. Espinosa is a Spanish novel writer. He also organizes literature workshops when stars are right and edits books when they are even more right. He has several novels and short stories published, like his medieval Spain horror and fantasy novel, Ad Infernum. When he is not writing, he is devoted to his other addiction, tabletop roleplaying games and larping.
Eirik Fatland (born 1976) is an interaction designer, writer and larpwright based in Oslo, Norway.
Bjørn Flindt Temte
Bjørn Flindt Temte is a Narrative Designer, Interactive Storytelling Researcher, and Medialogist. He recently published a paper on roleplaying in virtual environments, and is currently doing research on multiplayer computer/larp hybrids, RPG player types, RPG cognitive processes as well as non-traditional emergent narratives. Bjørn is from '81, lives in Copenhagen, and has been playing and writing role-playing game scenarios since the late 80’s.
Johan Fors is a game designer from Stockholm, Sweden, working at Lin Education. He creates transmedial stories, Alternate Reality Games (ARGs) and larps. He specializes in digital stories and local history, as in his project Berättelsemaskinen.
David František Wagner
David František Wagner Is Czech larper, larp author and organizer, one of founders of Rolling. Made De la Bete, Legion: Siberian story and 15 more games from battles to chamber larps.
Andrea Giovannucci (1977) is one of the founding members of Chaos League. Scholar of games and experienced player, he graduated with honors with a thesis on the history of larp in Italy. He has received a doctorate in history with a thesis on games and society in the nineteenth century. He has written and published profusely on games. He is currently a research fellow at the University "Alma Mater Studiorum" of Bologna.
Ole Peder Giæver
Ole Peder Giæver (born 1980) is a Norwegian larper and role player. He has co-authored the surreal story game Itras by and contributed to the Larps from the Factory book. Giæver makes a living by doing tabloid online news journalism for The Man, and daydreams of liberating his Soul at some point. But maybe not quite as intensely as the last time around.
Magnar Grønvik Müller
September 5, 2010 11:49: Magnar starts writing his first blackbox larp. He didn't know it was a thing yet. Then he wrote another. And then another. And then another. And...
Hallgeir Gustavsen has been larping since early 2000 and after making his first larp in 2013 he kind of fell in love with the hobby once more.
Rosalind Göthberg is a Swedish larpwright with a solid theatre background. She annually performs and produces plays with her own theatre society. She loves mixing larp and theatre, creating aesthetic, emotional larps with a strong story to tell.
'Sanne Harder’ (sometimes credited as Sanne Harder Flamant or S. Benarzi) is a Danish game designer, who has organized and written scenarios since 1994. As part of the Nordic Larp Talks in 2011 she gave a talk titled "Roleplaying as a Teaching Method."
J. Tuomas Harviainen
J. Tuomas Harviainen (M.Th., Ph.D.) runs a library, sidelines as a researcher for the University of Tampere, has co-edited three books about games, edits two journals, and supervises doctoral students for three universities. His mini-larps have been translated into 13 languages and run in over two dozen countries.
Jesper Heebøll Arbjørn
Jesper Heebøll Arbjørn first encountered larp around 25 years ago and in the last 20 years he has been into larp organizing and larp analyzing. He considers himself more a larp practitioner than a larp scholar and the thoughts presented in this article are actually some years old, but were filed in his desk drawer then. But recent discussions challenged him to find his old notes and rewrite them into this text. He also once built a 256 square-meter transportable wooden transportable wooden farm building for a larp.
Hélène Henry is a video game producer at Ubisoft. She has also worked as an editor, author and passionate participant on tabletop roleplaying games, war games and larps for more than 15 years. One rule to link them all: collaborative storytelling. Based on those experiences and insights, she works at casting bridges between these fields to keep exploring new ways of building, living and sharing stories.
Mo Holkar has designed and organized upwards of 50 larps in the UK. He is on the admin team of the annual national larp convention Consequences; is an organizer of The Smoke: London’s International Larp Festival; and is a member of design collective The Game Kitchen.
Kjell Hedgard Hugaas
Kjell Hedgard Hugaas is a northern Norwegian larp designer, organizer, writer, and trained actor. He has been active within Nordic larp communities for about two decades and contributes to larp conferences on a regular basis. His design work tends to be quite political and often addresses societal issues. In his daily life, he works as a technical advisor in local government, works with local, regional and national trade unions, and is a part-time lumberjack.
Pawel Jasinski is a video game designer working for the Polish studio ATGames. He created his first larp in 2004. Years of experience in creating larps, pen and paper RPGs, and board games paved the way for his career in video game development.
Kanane Jones is an indie dev and creator of the video game Final Girls. She likes to make small personal games and is currently working on a haunted house game. She started larping before she knew there was a word for it, although she’s mostly been on hiatus for the last decade or so. She has lived in several countries, but currently resides in San Francisco with her sphynx cat, Teto.
Kaisa Kangas has been making larps for more than 20 years. She was one of the main organisers and fiction lead for the first run of the Palestinian Finnish larp Halat hisar in 2013 and the main organiser of the second run in 2016. She has also been involved in e.g. designing and running educational larps at University of Arts Helsinki. She is an editor of the 2016 Solmubooks Larp Politics and Larp Realia. She holds a B.A. in Japanese Studies and a Ph.D. in mathematical logic.
A Swedish larper, larp designer and producer. He is one of the owners of pedagogic larp production company LajvVerkstaden and he also produces the Nordic Larp Talks.
Jonaya Kemper is an activist, artist, educator, designer, writer, and games scholar who looks at larp as a means of liberation for people of marginalized identities. Her work often involves the themes of intersectionality, storytelling, and autoethnography as a means to create more inclusive futures and explore a more diverse past. Currently a master’s candidate at NYU’s Gallatin Graduate School, Jonaya's work explores the concepts of emancipatory bleed and liberatory narrative strategy as a way for marginalized individuals to achieve liberation through larping and reflection.
Troels Ken Pedersen
Troels Ken Pedersen is a Danish Freeform designer. He loves horrible games and doesn't seem to feel all that much. With those caveats, he is a sappy roleplaying hippie, and believes fiercely in roleplayers as co-creators. He blogs (in Danish) at the Plan B blog: https://planbrollespil.wordpress.com/
Shoshana Kessock is a writer and game designer with over a dozen tabletop RPG and larp credits to her name. She is the author of such short-form larps as SERVICE, For Here Our Sister Lies, and Keeping The Candles Lit. She is one half of the founders of Phoenix Outlaw Productions, and is the founder of the Living Games Conference. She resides in New Jersey USA with her cats, her roommates, and the never-ending urge to write.
Morten Kjærgaard Tellefsen
Johanna Koljonen (b 1978) is an author, playwright, game designer and broadcaster. Her current book projects are about larp safety and experience design.
Yaraslau I. Kot
Yaraslau I. Kot PhD, MBA, MPsych. Larper and larp scholar from Belarus. Author and co-author of hundreds larps, larp projects, articles and books. He lectures at Belarusian State University and Business School IPM. Heads few charity organizations (International Children’s Aid, Medicine and Chernobyl), Larp company Heroes’ Guild and a Law firm Business Advisers.
Anna-Karin Linder Krauklis
Anna-Karin Linder Krauklis is a larpwriter from Sweden. She is a theatre educator by profession and works for the Swedish youth organisation Sverok.
Lauri is a psychologist and game designer from Turku, Finland. As a psychologist he has worked in the fields of clinical, occupational and school psychology, and rehabilitation. At the moment he is employed at an adult psychiatric clinic. Professionally his interests lie in the psychotherapeutical treatment of mental disorders both individually and in groups, and personality research. During the last decade he has designed and organized numerous freeform, tabletop and live role-playing games, such as Prelude, The Cube and Black Rose, respectively. His game, Mikodine XA, won the Knutepunkt larpwright challenge of 2013. He haa also participated in the field of academic game studies with his candidate thesis and Knutepunkt articles. In the future, he would like to combine the fields of clinical psychology, psychiatry and role-playing.
Tara M. Clapper
Tara Clapper is editor of The Geek Initiative, an online website about women in geek culture. She is also the editor of the SEMrush Blog, a resource for digital marketers, content managers, and bloggers. She enjoys attending conventions, chatting about Marvel movies, writing, and role playing. She is from Philadelphia, USA.
Mirella Machancoses López
Mirella Machancoses is an archaeologist, historian and Larp designer from Spain. She is part of the collective Producciones Gorgona, where she has tried to made new formulas to integrate larp and family. She is very into historical background larps, utopias and distopias of any kind.
Markus Montola is a Helsinki-based game scholar and designer. He is an author or an editor of Pervasive Games: Theory and Design (2009), Nordic Larp (2010), Playground Worlds (2008) and Beyond Role and Play (2004).
Suus Mutsaers is a Dutch larp designer, organizer and larper who has been playing since 2008 and joined the KP community in 2013. Since then she has earned a bachelor in social work (specializing in serious gaming, volunteer management and marketing), founded a company and worked on roughly 15 di erent larp and pervasive storytelling productions. Her work often explores secluded communities and the way they communicate with the outside world. With a background in costume and set-design she strives to create larps with both a strong story and a clear visual language.
Charles Bo Nielsen
Charles Bo Nielsen (b 1988) is a poser, poet and pirate. Mostly known for help founding the larp franchise College of Wizardry and teaching at the Larp Writer Summer School. Specialized in co-creative design and loves meeting and working with new organizers.
Martin Nielsen is a Norwegian larper and event organizer.
Elin Nilsen is a larp designer and larper from Norway. She was the founder of the Trondheim Larp Factory, one of the editors of Larps from the Factory, and has been involved in making larps for both her local and an international audience.
Alexander "Gray" Orlov is a Russian larp-player and game-master of central region. Co-organizer of historical and fantasy larps such as “Second Age” (2010) and “Being a Monk” (2015). Philosopher, theologist.
Mo Mo O’Brien
Shortly after being born on the peak of a volcano on a full moon, to the god of death and a pink owl, Mo Mo O’Brien started a youtube channel. 3 years ago she attended her first lap event, documenting her adventures online, and since then has received wonderful responses to her videos about larp. Her channel has over 74,000 subscribers, 5 million views, and her endeavours have landed her opportunities like: cameos in webseries, a starring role in a candy commercial, and being privileged to travel the world to larp. She loves role play heavy games and hates writing bios.
Bjarke Pedersen is the creative director of Participation Design Agency. His primary work is designing participatory events and experiences with a focus on strong stories. In the last twenty years he has worked on projects ranging from transmedia storytelling for television to real-world participatory games with more than 10.000 people playing at the same time. He is a world-leading expert in the design of bespoke larps for grownups. These immersive experiences include Inside Hamlet at the castle Elsinore in Denmark, and End of the Line, the first official collaborative style larp product from White Wolf, produced in Helsinki, New Orleans and Berlin. Bjarke teaches and lectures on participatory design and culture at universities, conferences and art festivals across Europe and USA. He is a co-founder of the Alibis for Interaction masterclass.
Juhana Pettersson is a Finnish novelist, larp designer and tabletop roleplaying game designer. His best known larps are Luminescence (2004), Halat hisar (2013 and 2016) and End of the Line (2016 and 2017). He has published two roleplaying games, The Valley of Eternity (2007) and Chernobyl Mon Amour (2016) and two novels, Sokerisamurai (2013) and Tuhannen viillon kuolema (2017).
Simon James Pettitt
Simon James Pettitt has written over ten games for Fastaval, and several blackbox larps among others Waiting for Flight G0901. He's the main organizer of Black Box Horsens.
Mike Pohjola is a Finnish novelist, trans-media developer, game designer and entrepreneur. He has founded two award-winning companies, that together have won an International Emmy Award, two Interactive Rockies, and a Prix Europa. Pohjola is a frequent speaker at media, fantasy, anime, role-playing conferences around the world including Poland, France, United States, Norway, Germany, and Italy. His topics include participation, trans-media, the roots of postmodern storytelling in prehistoric rituals, using games to change world, and almost driving his wife insane with a birthday game that turned into a human experiment. He has also designed the Age of the Tempest role-playing game, aimed for kids and beginners. The game is sold in book stores and toy stores around Finland, and will soon be published in English. Currently Pohjola is working on the environmental Baltic Warriors project. It will have seven larps and seven debates in seven Baltic Sea coastal cities. It is a trans-media story about the eutrophication of the sea... and zombie vikings.
Claus Raasted probably didn't coin the term "larp tourism", but is certainly doing his best to popularize it. He's a part of Dziobak Larp Studios, an organiser group that creates blockbuster larps, that bring people from all over the world to play in them.
Tadeu Rodrigues Iuama
Master in Communication and Culture at University of Sorocaba, Brazil, where he has researched bleed in, under the title "Communicational processes in storytelling games: the relationship between player’s roleplay and life stories ". Member of the Mediatic Narratives Research Group, also at UNISO.
Jasmin is a Swiss Larper with years of experience in playing and running games. She has made her first steps into larp design and had the first successful playtest of one of her freeform games at IfoL Ost in Berlin 2017.
Mia Sand is a Swedish larper and former producer of the swedish Vampire chronicle Stockholm By Night. Has a past in the Swedish navy, a present as a free lance writer and hopes for a different, more solidaric future for Sweden after the election in september.
Tereza "Ciri" Staňková
Tereza "Ciri" Staňková runs a larp workshop and a chamber larp festival, and is a co-organiser of several high-production outdoor larps, including “Za obzor” (Over the Horizon) that takes place on a sailing boat. She is an elementary school tutor for the primary prevention of drug abuse.
Works as a producer at the mobile game studio Rovio. Before she started there she studied digital media at the peculiar school Hyper Island in Stockholm and later worked as a production manager at Acne Play. She has been active in the larp hobby since 1999, and organized a number of major and minor events since. Treasurer of the association Ursula and one of three organizers for the project UnderStockholm that received funding from the Stockholm City Council in 2012.
Emma is a Swedish larper with a penchant for games where one might learn more about oneself, about others’ viewpoints and the world as we see it. She has been seen as a larp organizer, aide and participant during the half of her life that has been devoted to larping.
Martine Svanevik is a Norwegian larper, fiction writer, narrative and game designer. A co-founder of Avalon Larp Studio, her work has featured in both AAA games and indie productions. She’s been playing and making larps since 1999.
Culture expert and communication specialist based in Poland. Larp player, designer, promoter, critic and judge of larp contests. Co-founder of LubLarp project, organiser of Kola Larp Conference, editor of several Kola companion books. Author of prize-winning System and Nightclub.
Nina Teerilahti is a Finnish artist, comic artist, illustrator and graphic designer. In her art she uses the alias Nina Mutik. A few years ago Nina started larping again and is also creating larps. Nina has a producer’s degree and has worked both in producing events and in middle management in the IT-business before pursuing a career in art.
Ian is a videogames writer, designer and coder. He's co-director of Talespinners, a story-for-games company that helps games studios with narrative. Ian started larping in 1990, and with his friends and partner runs ridiculously high-production-value events under the banner of Crooked House.
Evan Torner is an Assistant Professor of German Studies at the University of Cincinnati, where he also directs the UC Game Lab. Though his primary research focus is East German cinema and science fiction, he has maintained an active presence in the role-playing game scene as a player, designer, and researcher. He co-edited Immersive Gameplay: Essays on Participatory Media and Role-Playing with William J. White, and is currently an editor for Analog Game Studies, which he co-founded. He also co-founded the Golden Cobra contest, and has written numerous freeform larp scenarios.
Lorenzo Trenti (b. 1977) is a journalist, gamer and game author. He works in communication and media in Italy. He is one of the founders of the Flying Circus manifesto (www.flyingcircus.it). He has written, organised and studied RPGs and larps as a form of contemporary storytelling.
Sharon Underberg lives and works in New Jersey as a pediatric radiologist. The first run of New World Magischola was life changing and transformative for her. Since then, she has dived headfirst into the larp scene, participating at College of Wizardry, NWM, Road Trip, Seventh Kingdom IGE, and others.
Aaron Vanek survives Los Angeles with the help of his wife Kirsten, also a larp designer, and Missekat, a pussyfoot named in honor of Nordic larp. For a longer bio and free stuff, check out AaronVanek.com
Susanne Vejdemo is a larp designer and larp producer based in Stockholm and New York, who has produced larps such as Frizon, Suffragett!, Grandma’s Tiara, So Mom I Made This Sex Tape, Aslan's Jyhad, and Athena's Chosen, among many others. She often runs larp design brainstorming meetups.
Olga Vorobyeva (St. Petersburg, Russia), a PhD student in Cultural Anthropology (European university at St. Petersburg), a larper since 2008, and a larp theorist since 2013. One of few academic researchers of larp in Russia. Olga defended Master thesis on frame switching in Russian larps (2014) and goes on working on body and embodiment of larpers and their characters in-game. She participates in field larps in Central Russia (Moscow and St. Petersburg regions) and presents the results of researches on roleplaying conventions in Russia and abroad (e.g. Knutpunkt-2014 and 2015). Olga has articles on Russian larps published in English (Wyrd Con Companion Book, Knudepunkt Companion Book) and in Russian; she translates foreign articles for Russian annual larp books and is one of the editors of cross-cultural collection “Nordic-Russian Larp Dialog” (2015). She prefers historical larps on European and Russian history and fantasy ones.
Annika Waern is a game and play design scholar, and professor in Human-Computer Interaction at Uppsala University. She has both professional and volunteer experience from designing and staging larp and pervasive games, and has written about larp both in and out of academia. She was a co-designer of the pervasive experiences Interference and Codename Heroes and the larp Cabaret, and has designed several shorter scenarios.
Matthew Webb is the creator of Planetfall science fiction larp and owner of its production company, Incognita Limited. As a larpwriter, he has designed a variety of games from blackbox to boffer. A native of Austin, Texas, he has presented on competitive economics and augmented reality in larping. He has strong opinions, some of which might even be correct.
The author lives and works in Germany. She published articles in the german print magazin “LARPzeit", co-authored Mini-Larps and co-organizes a 100 people larp group at the Mythodea campaign. She has written small and medium scale larp plots.
Designer of A nice Evening with the Family, Fortune & Felicity, Love Stories by ABBA, Robin’s friends and more. Producer of Stockholm Scenario Festival and Knutpunkt 2010.
Erik Winther Paisley
Pete is a New Jersey native and resides there still, happily teaching English at a small local college. He is the author of the Dead Heroes survival horror trilogy, and his short fiction has appeared in anthologies such as The Ministry Initiative, Gimme Shelter, and The Lost, as well as on websites such as Terrible Minds and 365 Tomorrows. Working for White Wolf, Evil Hat, Eschaton Media and others, he has also written a stack of role-playing books for both tabletop and live-action play, most notably serving as a writer and developer for White Wolf's legendary Mind's Eye Theatre line. He even enjoyed working as a rock journalist until his newspaper finally caught on that most newspaper readers are over fifty and do not know or care about Flogging Molly. When he isn't grading papers or writing novels, he reads a lot, runs too many RPGs, is seriously addicted to Fantasy Flight board games, and larps whenever he can swing it. (Photo by Joseph Falcetano)
Ashley Zdeb is the CEO of Eschaton Media Publications, Co-Founder of the Dystopia Rising LARP Network, and Co-Founder of the Imagine Nation Collective.
Karijn van der Heij
Feminist, leader, larp organiser. By day, I work as a volunteer coordinator, facilitating blockbuster events like College of Wizardry and Larp Design Conference at Polish castles. I focus on building co-creative community, where everyone can participate and learn how to make larps by doing. I run workshop and lectures devoted to practical side of organising (logistic, coordination, prototyping), have short affairs with game design and strive to do as much globetrotting larping as I can!