What makes a thing beautiful to do? In this text Jaakko Stenros and James Lórien MacDonald explore a general aesthetic theory for larp.
Have you gone to a larp requiring more work than your day job? Have you done work in a larp and been compensated with fictional resources rather than money?
Wyrding the self is the sustained effort to decolonize your body from the mythical norm, and begin the process of identity alteration.
The experiences we make in larping are collective. However, no two players share the same exact experience, even when playing in the same scene together.
This article draws insights from different ensemble-driven art forms, and demonstrate how ensemble skills facilitate better play in larp.
Once you understand what you can and can’t do, want and don’t want to do, it becomes easier to have good larp experiences and to co-create them with others.
This text is focused on the social and cultural aspects of emotion work and on our understanding of the skills involved in the context of larp.
When larping, we are often aiming to feel immersed. This article shows how other internal processes are active as well when we are roleplaying.
This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
Collaboration is in vogue. In Nordic circles and in blockbuster games, non-competitive play is ascendant. Matthew Webb argues for competetive play in larp.