Have you gone to a larp requiring more work than your day job? Have you done work in a larp and been compensated with fictional resources rather than money?
The experiences we make in larping are collective. However, no two players share the same exact experience, even when playing in the same scene together.
Once you understand what you can and can’t do, want and don’t want to do, it becomes easier to have good larp experiences and to co-create them with others.
This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
Collaboration is in vogue. In Nordic circles and in blockbuster games, non-competitive play is ascendant. Matthew Webb argues for competetive play in larp.