This toolbox provides practical tips on how to manipulate your brain into more bleed and more immersive experiences.
This manifesto describes our preference for playing, designing, and facilitating larp experiences with the purpose of encouraging transformative impacts.
Based on personal accounts, this article describes three categories of bleed states as experienced by larpers: emotional, procedural, and memetic.
Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush -- a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than…
Fortune & Felicity was an opportunity to immerse into a world, explore my academic interests, add to my fieldwork, and experience emancipatory bleed.
Pre-bleed is the experience of emotional bleed prior to ever playing the character in a larp setting. This paper considers pre-bleed before College of Wizardry 5.
In recent years, we — the Nordic/International progressive role-playing scene, both tabletop and larpI’ve been in on the tabletop/freeform side of things for many years; on the larp side, I got going with a splash with Just a Little Lovin’…
This article describes how I felt about my experience as someone who comes from an American campaign boffer fantasy larp background taking part in a Nordic style larp.
Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over…
This talk explains the concept of bleed in role-playing games & advocates for awareness of the phenomenon & discussion on emotional content in games.