Wyrding the self is the sustained effort to decolonize your body from the mythical norm, and begin the process of identity alteration.
The experiences we make in larping are collective. However, no two players share the same exact experience, even when playing in the same scene together.
Once you understand what you can and can’t do, want and don’t want to do, it becomes easier to have good larp experiences and to co-create them with others.
This text is focused on the social and cultural aspects of emotion work and on our understanding of the skills involved in the context of larp.
When larping, we are often aiming to feel immersed. This article shows how other internal processes are active as well when we are roleplaying.
This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
Solmukohta 2020, the Finnish edition of the international Nordic larp conference Knutepunkt, is over and you can find all the talks here.
Thomas B covers some larp-like events. Mélanie & Michael co-wrote The Lost Generation, an immersive theatre party focused on seamless narrative design.
A proposal, and a prototype, for a larp clearinghouse named Peacock. It includes standards for larp data and a website to share that information.
This panel brings together NGOs, companies and other entities that run magic schools for kids and youth; presenting themselves and their work.