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  • Website Update 2025

    Published on

    2025-10-22

    in

    Nordic Larp

    Website Update 2025

    By

    Johannes Axner

    Nordiclarp.org has been updated to modern software and moved to new, faster and better hosting. Bare with issues & report feedback to us.

    Read more


  • Performance and Audience in Larp

    Published on

    2025-10-20

    in

    Theory

    Performance and Audience in Larp

    By

    Mo Holkar

    and

    Laura Wood

    “When we larp, some of the time we are in a performing role, and some of the time in an audience role. And that is ok! It’s the same in real life, after all. We shouldn’t see this as larp falling short of an aesthetic ideal in which such concepts don’t apply. Larp doesn’t have…

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  • Emotionally Pacing for Larps – How To Get the Best Rollercoaster Ride

    Published on

    2025-09-29

    in

    Techniques

    Emotionally Pacing for Larps – How To Get the Best Rollercoaster Ride

    By

    Elin Dalstål

    “Pace yourself and pace your design. Intense emotional experiences become more available to you and more sustainable if you have variety to the intensity of your play, both as a designer and as an individual player.”

    Read more


  • The Art-Larp Paradox

    Published on

    2025-09-25

    in

    Theory

    The Art-Larp Paradox

    By

    Alex Brown

    “In adapting larp practices to be suitable for artistic spaces and audiences, embodiment, and player agency is susceptible to compromise – potentially sacrificing the artistic essence of larp itself,” says Alex Brown.

    Read more


  • Games Never Played: or Composting ‘The Antarcticans’

    Published on

    2025-09-15

    in

    Documentation

    Games Never Played: or Composting ‘The Antarcticans’

    By

    Laura op de Beke

    “If larp is a co-creative practice, one that cannot exist without its players, what do we call larps that were never played? And what do we do with them? Can we still give them a life outside of ourselves, and enjoy their unpredictability?”

    Read more


  • Chronicle: “Daddy, tell me a story?”

    Published on

    2025-09-08

    in

    Techniques

    Chronicle: “Daddy, tell me a story?”

    By

    Leandro Godoy

    “I went to the place where the larp would take place. And now I had a new story in my head, one that carried a lot of meaning. I had reconnected with my father. And on top of that, I had received a very valuable gift, one of those that cannot be bought.”

    Read more


  • Christianity is an Immersion Closet

    Published on

    2025-07-31

    in

    Techniques

    Christianity is an Immersion Closet

    By

    Julia Greip

    “Never, before the recent re-run of the larp Snapphaneland, had I had religious play as deeply immersive and moving.”

    Read more


  • River Rafting Design

    Published on

    2025-07-29

    in

    Techniques

    River Rafting Design

    By

    Katrine Wind

    River Rafting design can help create a more engaging and dynamic player experience from the very beginning of a larp, with a higher chance of many moments of emotional impact, instead of very few towards the end.

    Read more


  • Learning from Bleed

    Published on

    2025-07-18

    in

    Techniques

    Learning from Bleed

    By

    Gijs van Bilsen

    How you can learn from bleed yourself, and how you design a larp in such a way that your participants can learn from their bleed, if they want to.

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  • Bleed Before it was Cool: Early descriptions of dissimulative pretense, their unintended effects, and their impact on the evolution of roleplaying

    Published on

    2025-07-15

    in

    Research

    Bleed Before it was Cool: Early descriptions of dissimulative pretense, their unintended effects, and their impact on the evolution of roleplaying

    By

    Mátyás Hartyándi

    European sources from the 18th and 19th centuries describe phenomena occurring during, or as a result of roleplaying, that we might now recognize as bleed.

    Read more


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Nordic Larp

Online magazine about Nordic style larp

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