After the explosive growth of the last five years, China now has the biggest larp business in the world. The emergence of pervasive games in China, the largest game market all over the world, was very fast and drastic. The…
At The Smoke, larps submitted for the programme are described by answering a set of questions about various aspects of their design.
Maximizing the emotional impact of anticipation for better larp play.
The pandemic was catastrophic for physical larp but also acted as the catalyst for the development of online larp.
A pervasive larp about the Cold War and the diplomacy needed to stave off nuclear Armageddon.
To write larps and invite people to take part in your story is to be a leader.
Theorizing engaging with the larp as both a character and as a player.
Larp made me trans; what next? A conversation between four larpers whose eggs cracked a long time ago.
How to use vocalization to create a sense of shared ritual in larps?
Factors that can help players to enter that space in their minds where everything becomes real.