This is your invitation to magic. To visit magic. To return to magic, again and again.
The Split Attraction Model can be used to expand language in describing larps, in setting expectations, and in player negotiations, in order to reduce struggles and misunderstandings.
There’s a lot to think about as we adapt how we design and play larps to our current constraints, but with luck the community as a whole can see that as exciting rather than offputting.
Online larps require different communication tools and design strategies to allow players and facilitators to effectively communicate. But if we use design and technology carefully our online games can bring together people from across the world and explore all sorts…
This documentation piece explores Together Forever, an online larp focusing on romantic relationships and dating in a near-future dystopia.
The transition from larp to everyday life can be messy sometimes. Some thoughts on aftercare in a larp context: how to do it and why.
Edu-larp can be described as implementing live-action role-playing games in formal or informal educational contexts, “used to impart pre-determined pedagogical or didactic content” (Balzer & Kurz 2015). The aim of the Edu-larp Conference 2019 was to present and discuss recent…
An exploration of the development of larp in the face of a growing tendency of contemporary culture to become commodified.
Vedergällningen was a Viking horror larp in Sweden focusing on the relationships between humans, their community, and their gods.
A framework for how to design, organize, and play intentionally for transformative impacts throughout the role-play experience and beyond.