Examples, case studies, and testimonies from larpers about in-game writing.
This article presents a categorization of LAOGs - depending on how they make use of the communication channels in place. It identifies three different forms: The Diegetic Call, The Invisible Call, and The Metaphorical Call.
Experiences of play and facilitation in the online larp Animus: The Eternal Circle by Chaos League.
Online larps have the potential to make games accessible for a wider variety of players who may be excluded from mainstream, face-to-face larps. Here we outline some accessibility methods.
There’s a lot to think about as we adapt how we design and play larps to our current constraints, but with luck the community as a whole can see that as exciting rather than offputting.
Online larps require different communication tools and design strategies to allow players and facilitators to effectively communicate. But if we use design and technology carefully our online games can bring together people from across the world and explore all sorts…
This documentation piece explores Together Forever, an online larp focusing on romantic relationships and dating in a near-future dystopia.