The Split Attraction Model can be used to expand language in describing larps, in setting expectations, and in player negotiations, in order to reduce struggles and misunderstandings.
Sometimes a larp does not work, either for us as individual players or for a number of participants. Sometimes in order to play the game, you need to change the rules.
We should learn to use mindfulness as a way to steer our own play and to be more aware of here and now.
The trick to doing scary things is finding ways to maintain a sense of security and control when taking the plunge.
Heuristic techniques help us reduce the load of decision making. They’re especially useful when it’s not possible (or just not worth the time it would take) to find an optimal solution. They are mental shortcuts that are generally good enough.
Short articles giving personal perspectives on play situations.
Larp as a medium can tell serious and nuanced stories, but doing so requires us to be brave together.
This is a tool to give yourself a place to rest but do so in character rather than leave the game.
This piece focuses on effective apologizing and personal growth, as opposed to ‘just saying sorry’.
Rituals can be used as a tool to get a feel of your character before the game and to get or stay in tune with them during the game.