-

‘Let’s Just Add Another Neighbourhood If We Get More Players’
How can we reduce the amount of work we put into character writing while still delivering high quality, well connected characters?
-

Designing Characters for Resilience
The design and implementation of Reverie Studio’s participant-driven technological character system: Abstraction.
-

Play to Loop ∞
What kind of conflict happens in toxic groups that never dissolve? How do we as players feed the drama without running out of steam? How to play a group full of conflicts without final escalation or ending with someone being shunned or ostracized?
-

Shadow Relations
Shadow relations can make backstories come alive, externalize inner conflicts, and enable direct interaction with distant or abstract themes. Thus, they can be a valuable tool for character-driven larps to deepen both character relations and the inner lives of the characters themselves.
-

How Do You Value Creative Work?
If you’re a larp organiser, you probably sometimes find yourself wanting something done for your larp that is either a little outside your own area of expertise or just more work than you and your team have hours in the day. This is where you find someone to collaborate with, who can do that work…
-

Embodying Future Cyborgs
In this article, I argue for the potential of larp to explore how forms of cyborgisation may change our personal interactions and societies.
-

Beyond Vampires and Campfires: Engaging with Democracy in Larp
Can larp stimulate deep reflections on how democracy works and how it can and should function? Can larp make us more inclined to value and engage in democracy? Can it even help us develop democratic skills?
-

Beyond Bleed: How ‘Mixability’ and ‘Human-Centered Design’ Help Design for Learning
in
If developmental larp design increasingly revolves around the player rather than the character or story, are we still designing for bleed? Or do we require more precise terminology and more nuanced models to describe what is actually happening?
-
-

Designing and Playing for Hope in a Hopeless World
Instead of learning from a position of privilege why we don’t want certain things to happen (again), is it not worthwhile to focus on learning to hope again instead?
