Online larps have the potential to make games accessible for a wider variety of players who may be excluded from mainstream, face-to-face larps. Here we outline some accessibility methods.
What is magic? From our perspective, at its core, magic is a form of manifestation: the ability to alter the self and the world around us through the power of intentional thought, force of will, and creative action.Mat Auryn, Psychic…
This is your invitation to magic. To visit magic. To return to magic, again and again.
The Split Attraction Model can be used to expand language in describing larps, in setting expectations, and in player negotiations, in order to reduce struggles and misunderstandings.
Sometimes a larp does not work, either for us as individual players or for a number of participants. Sometimes in order to play the game, you need to change the rules.
We should learn to use mindfulness as a way to steer our own play and to be more aware of here and now.
The trick to doing scary things is finding ways to maintain a sense of security and control when taking the plunge.
Heuristic techniques help us reduce the load of decision making. They’re especially useful when it’s not possible (or just not worth the time it would take) to find an optimal solution. They are mental shortcuts that are generally good enough.
Short articles giving personal perspectives on play situations.
Larp as a medium can tell serious and nuanced stories, but doing so requires us to be brave together.