Vedergällningen was a Viking horror larp in Sweden focusing on the relationships between humans, their community, and their gods.
A framework for how to design, organize, and play intentionally for transformative impacts throughout the role-play experience and beyond.
The Laban efforts are a method of describing movement used by dancers and actors. They can also be used in larping to create a distinct character quickly.
We cannot discuss exploring outside of our comfort zones in larp without taking into account imbalances of social capital, influence, and power.
As well as safety from unpleasant or triggering experiences, larp needs safety to lean in, to be brave, and to get the play we crave. We need brave spaces.
Designing an experience that explores autobiographical themes through metaphor while also incorporating characters based on real people.
So why do so many games still have atmospheres where people who are fat are mistreated? Where being fat marginalizes the positions you’re allowed to have?
The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it…
Revisiting Andie Nordgren's 2008 article on High Resolution Larping.
This manifesto describes our preference for playing, designing, and facilitating larp experiences with the purpose of encouraging transformative impacts.