Players should be selfish creatures who take care of their own experience first and foremost. That will lead to better play for everyone.
In this opinion piece Sanne Harder explores predatory behavior in larp communities. Content Advisory: Sexual abuse, mental health issues.
The Split Attraction Model can be used to expand language in describing larps, in setting expectations, and in player negotiations, in order to reduce struggles and misunderstandings.
Designers of larps with a real-world setting face questions about how to deal with prejudice. This article looks at three possible approaches.
As well as safety from unpleasant or triggering experiences, larp needs safety to lean in, to be brave, and to get the play we crave. We need brave spaces.
So why do so many games still have atmospheres where people who are fat are mistreated? Where being fat marginalizes the positions you’re allowed to have?
When someone seems to be choking or having difficulties breathing at a larp, you should always assume the situation is real and go to their immediate aid. Designers should never, ever design larp mechanics that require participants to role-play that…
This article presents a Series of Truths about harassment, missing stairs, and community safety that exist in larp communities around the world.
Disclaimer: The opinions expressed herein are those of the authors and do not necessarily reflect the official policy or position of Nordiclarp.org or any larp community at large. This text is a reply to a response from Martine Svanevik to…
Disclaimer: The opinions expressed herein are those of the authors and do not necessarily reflect the official policy or position of Nordiclarp.org or any larp community at large. This text is a response to an earlier text by Charles Bo…