The Split Attraction Model can be used to expand language in describing larps, in setting expectations, and in player negotiations, in order to reduce struggles and misunderstandings.
Designers of larps with a real-world setting face questions about how to deal with prejudice. This article looks at three possible approaches.
As well as safety from unpleasant or triggering experiences, larp needs safety to lean in, to be brave, and to get the play we crave. We need brave spaces.
So why do so many games still have atmospheres where people who are fat are mistreated? Where being fat marginalizes the positions you’re allowed to have?
Laog is short for live action online game – and that says it all, doesn’t it? We can larp – live action role-playing – when being behind our video camera.
A larp safety manifesto penned at Knudepunkt 2019.
From the dawn of our experimentation with larp, we as Brazilians have already come across something that made our culture stand on the impositions crystallized in a rulebook. If Laws of the Night, the first larp “manual” that arrived in…
A manifesto about how to focus on the telling of a common story together through improvisation, creation and immersion. In essence, how to design and run a larp.
When someone seems to be choking or having difficulties breathing at a larp, you should always assume the situation is real and go to their immediate aid. Designers should never, ever design larp mechanics that require participants to role-play that…
Blackbox larps today are in an immature state. Without ideals, the blackbox will never be more than a passing trend. A manifesto to rescue blackbox larp.