Romantic play should be based on four pillars: Context, Consent, Communication, and Chemistry.
What is it larp designers actually design? How do players actually respond to design decisions? Are there any truths that apply to all the different kinds of larp design? Eirik Fatland presents his unpublished yet influential mid-level theory.
Larp extends beyond wistful thinking and idle daydreams and starts the process of turning ideas into a physical manifestation.
Maximizing the emotional impact of anticipation for better larp play.
To write larps and invite people to take part in your story is to be a leader.
Theorizing engaging with the larp as both a character and as a player.
Factors that can help players to enter that space in their minds where everything becomes real.
How historical larps with traditional design conventions can leave queer players feeling deeply alienated.
To give in to their alibi, the participant must be credible in their role. Building an aura is a conscious and explicit process that supports this.
Exploring the possibilities arising from disrupting the magic circle through urban pervasive styles of play and the practice of chaos magic.