An exploration of the development of larp in the face of a growing tendency of contemporary culture to become commodified.
A framework for how to design, organize, and play intentionally for transformative impacts throughout the role-play experience and beyond.
We cannot discuss exploring outside of our comfort zones in larp without taking into account imbalances of social capital, influence, and power.
The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it…
Revisiting Andie Nordgren's 2008 article on High Resolution Larping.
This manifesto describes our preference for playing, designing, and facilitating larp experiences with the purpose of encouraging transformative impacts.
Choosing to depict rape scenes can have a strong impact. This article discusses the evolution of representations of rape in French and international larps.
Based on personal accounts, this article describes three categories of bleed states as experienced by larpers: emotional, procedural, and memetic.
Larp counseling is the practice of dedicating a staff member to overseeing participant well-being at a live-action role-play (larp) event.
Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush -- a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than…