From the dawn of our experimentation with larp, we as Brazilians have already come across something that made our culture stand on the impositions crystallized in a rulebook. If Laws of the Night, the first larp “manual” that arrived in…
When I heard some first mentions about the idea behind D8, I felt it’s going to be a really interesting thing. Knowing them personally, I occasionally drifted in each conversation towards this larp, to learn more. A design document for…
Mikołaj Wicher has together with Agnieszka Kisiel (translation) and Marcin Słowikowski (graphic design) produced a set of cards to help with larp design. You can download the cards here.
Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush -- a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than…
This years Nordic Larp Talks are out! You can watch them all in the embedded playlist below, or go over to Nordic Larp Talks to get some more context and background. Nordic Larp Talks Oslo 2017 As a bonus, we…
A manifesto about how to focus on the telling of a common story together through improvisation, creation and immersion. In essence, how to design and run a larp.
This essay proposes an aesthetic model for apprehending narrative and play, in-game and out-of-game experiences in terms of emergence, iteration, and reincorporation. Emergence can be judged with respect to its cultivation of the themes of the larp. Iteration regards the…
In 2017 I was the business operations lead for the Roadtrip “rock band” larp that traveled across the United States, and never before have I dealt with such unique operations related complications in my life. The Roadtrip Experience was a…