Ludo-narrative dissonance seems like a pompous term but actually defines a simple concept that appears when gameplay and narration diverge or oppose.
Knutepunkt 2017 starts tonight with the opening ceremony at 17:00 CET. We will be on location to report as much as we can.
There are many ways to tell character stories. Nordic larp design often implies that characters are written by the larpwrights. That's not always the case.
This text is a reply to a response from Martine Svanevik to an earlier text by Charles Bo Nielsen. First thing I will address is the point of freedom for a murder mystery larp. First of all I would look…
This text is a response to an earlier text by Charles Bo Nielsen. He has in turn written a reply to this text. I agree with many of the suggestions Charles B. Nielsen makes in Loyalty to Character. It is…
Ask not what you can do for your character, ask what your character can do for you? Charles Bo Nielsen looks at how we perceive and use characters in larp.
This text aims to present the romanesque style larp in relation to other similar larp styles in Europe & establish some tools that are use to create them.
Mo Mo O'brien shares how she accidentally became a YouTube celebrity and offers some tips on how you can successfully create videos about larp.
Larps that treat social issues often aim to create empathy for real people who live in circumstances different from ours by putting us in their shoes.
Food is an essential part of culture. Taste and smell may be more abstract senses but they have the power to bring strong experiences, no less so in larp.