Tools SIGNA’s Performance Installations: Walking the Liminal Border Between Larp and Theatre 2024-05-15 0 Rasmus Lyngkjær This article aims to look into the overlap between larp and theatre, with SIGNA’s performance installations guiding the exploration.
Opinion In the Limits Below the Line – An Interview with Brazilian Larpers 2024-05-10 0 Leandro Godoy A discussion on in-game and off-game limitations with a diverse group of larpers, players, and designers from different regions in Brazil.
Techniques The Hated Children of Nordic Larp – Why We Need to Improve on Workshops and Debriefs 2024-05-03 0 Sandy Bailly We should design specific exercises that fit the larp and the experience we want to create.
Documentation Out of Nothing, Something 2024-04-25 0 Juhana Pettersson In the larp Helicon, a specific kind of beauty spontaneously emerged when players' actions collectively created a wonderfully coherent whole.
Tools On Co-creating Experiences – iFoL 2024-04-23 0 Katharina Kramer IFoL, standing for “Its Full of Larps”, is typically a long weekend, dedicated to short form larps and socializing.
Research Larping Anthropology in the 1970s and 1980s: A Look Into the Birth of Performance Studies and Experiential Ethnography 2024-04-08 0 Mike Pohjola The interaction between Richard Schechner and Victor Turner and how their experiments align with larp.
Opinion Words of Advice from an Old Witch to Aging Larpers 2024-04-03 0 Inge-Mette Petersen As we grow older as larpers, do we have to end up as a petrified version of our younger self? Inge-Mette Petersen with some wise advice.
Opinion Experience vs. Imagination – Effects of Player Age 2024-04-01 0 Chris Hartford It is often stated that imagination is the limit – that anyone can play any role – but is that the reality?
Techniques Villain Self Care 2024-03-29 0 Nór Hernø Strategies for playing an antagonist in a larp in rewarding ways, as well as helping with potential negative emotional effects.
Tools Designing the Designer 2024-03-27 0 Juhana Pettersson Every aspect of larp can be designed for particular effect. This article argues that this applies to the person of the designer as well.