The interaction engine is a specific type of larp design where the primary focus is on enhancing playability by ensuring that every action generates new possibilities and emotional impact.
A hierarchy of things for you as a participant to do and take care of for the larp to work and for all the participants to have the Experience they want.
How do you successfully communicate about your larp so as to to get the right participants with the right expectations? Here's a model for classifying and describing larps.
'Nordic Larp' has a function. It still signals something to the public. These things might not be unique, or they might have other equivalents within other traditions, but to participants it still says something.
Reflections on Before We Wake, a larp played in 2015, a larp which refused to let go, which insisted on being untangled…, and utterly unlike any other larp ever played.
In the larp House of Craving, there is untapped potential for more multi-faceted work, more comprehensive immersion that would not sacrifice meaning on the altar of sensation.