The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it…
This manifesto describes our preference for playing, designing, and facilitating larp experiences with the purpose of encouraging transformative impacts.
Choosing to depict rape scenes can have a strong impact. This article discusses the evolution of representations of rape in French and international larps.
Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush -- a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than…
Larping in a franchise means players are familiar with the material. Yet fan practice may contradict larp's flexibility. How to address these tensions?