Based on personal accounts, this article describes three categories of bleed states as experienced by larpers: emotional, procedural, and memetic.
Larp counseling is the practice of dedicating a staff member to overseeing participant well-being at a live-action role-play (larp) event.
Larpers generally agree that what happens in-game stays in-game. But then there’s the larp crush -- a condition where you and your character get your wires crossed, so to speak. Larp crushes are known to be potentially more intense than…
Larping in a franchise means players are familiar with the material. Yet fan practice may contradict larp's flexibility. How to address these tensions?
Ludo-narrative dissonance seems like a pompous term but actually defines a simple concept that appears when gameplay and narration diverge or oppose.
There are many ways to tell character stories. Nordic larp design often implies that characters are written by the larpwrights. That's not always the case.
Most larp war stories have been provoked by moments of intense experience, of intense emotion. How can we design larps to create these moments?
In recent years, we — the Nordic/International progressive role-playing scene, both tabletop and larpI’ve been in on the tabletop/freeform side of things for many years; on the larp side, I got going with a splash with Just a Little Lovin’…
Collaboration is in vogue. In Nordic circles and in blockbuster games, non-competitive play is ascendant. Matthew Webb argues for competetive play in larp.
Character sheets are an important part of a roleplaying game's "text", but how are they constructed, and how do they operate? Evan Torner investigates.