Once you understand what you can and can’t do, want and don’t want to do, it becomes easier to have good larp experiences and to co-create them with others.
This text is focused on the social and cultural aspects of emotion work and on our understanding of the skills involved in the context of larp.
When larping, we are often aiming to feel immersed. This article shows how other internal processes are active as well when we are roleplaying.
This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
The transition from larp to everyday life can be messy sometimes. Some thoughts on aftercare in a larp context: how to do it and why.
An exploration of the development of larp in the face of a growing tendency of contemporary culture to become commodified.
A framework for how to design, organize, and play intentionally for transformative impacts throughout the role-play experience and beyond.
We cannot discuss exploring outside of our comfort zones in larp without taking into account imbalances of social capital, influence, and power.
The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it…
Revisiting Andie Nordgren's 2008 article on High Resolution Larping.