This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it…
This manifesto describes our preference for playing, designing, and facilitating larp experiences with the purpose of encouraging transformative impacts.