Year: 2022
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Imagining a Zero Carbon Future: Environmental Impact of Player Travel as a Design Choice
in
Addressing a convenient and uncomfortable blindspot of the community: aviation emissions in international larp.
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The Chinese Hotpot of Larp
After the explosive growth of the last five years, China now has the biggest larp business in the world. The emergence of pervasive games in China, the largest game market all over the world, was very fast and drastic. The most popular examples, escape rooms (ERs), and murder mystery games (MMG) called jubensha (剧本杀, script
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Description of Larps using Textual Parameters
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At The Smoke, larps submitted for the programme are described by answering a set of questions about various aspects of their design.
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Wielding the Magic of Anticipation
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Maximizing the emotional impact of anticipation for better larp play.
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The Online Larp Road Trip
The pandemic was catastrophic for physical larp but also acted as the catalyst for the development of online larp.
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Culture, Community, and Layers of Reality: Playing Allegiance
A pervasive larp about the Cold War and the diplomacy needed to stave off nuclear Armageddon.
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Leading With Larp Magic
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To write larps and invite people to take part in your story is to be a leader.
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Larp as a Player, Larp as a Character
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Theorizing engaging with the larp as both a character and as a player.
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Beyond Cracking Eggs
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Larp made me trans; what next? A conversation between four larpers whose eggs cracked a long time ago.
