The original version of this glossary was published in the 2019 book Larp Design: Creating Role-Play Experiences. 360° illusion Larp design idea where what you see is what you get. The environment is perceived as authentic, everything works as it…
Larping in a franchise means players are familiar with the material. Yet fan practice may contradict larp's flexibility. How to address these tensions?
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Abstract From the Julio Plaza’s proposition that, based on the concept of open work of Umberto Eco, categorises the relationship author-work-reception in three degrees, and the division in cultural events in reception, interaction and participation, seen in the research of…
Organising larps is a multi-disciplinary exercis. A large part of my larp work consists of managing large (25+) teams of people, most of them volunteers.
There are many ways to tell character stories. Nordic larp design often implies that characters are written by the larpwrights. That's not always the case.