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The Golden Cobra Challenge: Amateur-Friendly Pervasive Freeform Design
Once upon a time – actually, at GenCon 2014 in Indianapolis, USA – several of us discovered a design problem for live freeform games. For the last five years, the independent role-playing game scene here in North America has run an expanding series of crowdsourced events under the banner of Games on Demand. Players show…
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Ticket to Atlantis – Fear, Love, Death, Life…
Atlantis is a small town in Washington, USA. It’s surrounded by woods, has no phone line, and the mail service works poorly. The only way to come there is by the railway, and the train is the only way to leave. The ticket office is closed, and the quizzical Conductor (somewhat resembling O. G. Grant)
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Baltic Warriors Tallinn
I work as a larp producer in the Baltic Warriors project, and first game of our summer season was played last Saturday in Tallinn. It’s quite intimidating to go another country to do a game there. I had never even played in an Estonian larp, but it seemed to go well. This summer, we’re doing
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Skoro Rassvet – Vodka, Tears and Dostoyevsky
Man will vanquish by his will and reason over the nature. He will understand that he is mortal that he has now hope for resurrection and he will accept death and he will accept it with satisfaction. He will be as God and eve- rything will be allowed to him and as soon as man
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The Blockbuster Formula – Brute Force Design in The Monitor Celestra and College of Wizardry
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2013 and 2014 may be remembered as the conception of the Nordic blockbuster larp. Two ambitious larps – The Monitor Celestra in Sweden and College of Wizardry in Poland – succeeded in attracting an unprecedented level of international attention from media and players. They did so, in part, by advertising their inspiration from established fictional…
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You’re in Charge of You
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Let me tell you about how you can game master yourself in a larp. In a tabletop role-playing game it’s easy for the actual game master to work on pacing and theme and mood and so on, because she sees the whole group pretty much all the time, knows what’s happening where, and controls the
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Salon Moravia – Cabaret for Women Only
The door shut and he was gone. At that moment, Evžénie forgot his rank. But she would never forget his short moustache waving over her, how the lips under it were feverishly mumbling something in that repulsive language. How he snorted when he humped. She slid down to the floor. Her back against the wall,
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The Art of Steering – Bringing the Player and the Character Back Together
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The rhetorics of Nordic larp often imply that role-players play in an intuitive fashion guided by the character, rarely or never contemplating their actions during the game. In reality, however, we are often keenly aware of what we are doing as our characters and why. This paper explores the practice of making in-character decisions based
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Murder in Helsinki
Tonnin stiflat is a Finnish larp campaign played in Helsinki in 2014. Consisting of three games, it was organized by the veteran city game designers Niina Niskanen and Simo Järvelä. The setting is Helsinki in the year 1927, and the subject matter crime, prohibition, working class life and the violent legacy of the civil war.
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Saint Summer – A 60’s Tale of Music and Hope
Genre: Rock operaTheme: Utopia and its FallSetting: Rock’n’Roll festival in the late 1960’s, USSources: Aldous Huxley ‘The Island’, Jesus Christ Superstar, Platoon, Hair. The Messiah has been gone for two millennia. The times of rock star messiahs ended half a century ago. We have mass communication galore, but the same questions still stand. In this