Once you understand what you can and can’t do, want and don’t want to do, it becomes easier to have good larp experiences and to co-create them with others.
This text is focused on the social and cultural aspects of emotion work and on our understanding of the skills involved in the context of larp.
When larping, we are often aiming to feel immersed. This article shows how other internal processes are active as well when we are roleplaying.
This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
Solmukohta 2020, the Finnish edition of the international Nordic larp conference Knutepunkt, is over and you can find all the talks here.
Thomas B covers some larp-like events. Mélanie & Michael co-wrote The Lost Generation, an immersive theatre party focused on seamless narrative design.
A proposal, and a prototype, for a larp clearinghouse named Peacock. It includes standards for larp data and a website to share that information.
This panel brings together NGOs, companies and other entities that run magic schools for kids and youth; presenting themselves and their work.
A talk about the larp/theatre crossovers currently emerging in NYC, based on projects Lindsay has been part of in the past year as a professional actor.
Have you ever thought about what you actually do when you larp? This talk tries to make sense of how manage information & make decisions during play.