This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
Collaboration is in vogue. In Nordic circles and in blockbuster games, non-competitive play is ascendant. Matthew Webb argues for competetive play in larp.
Character sheets are an important part of a roleplaying game's "text", but how are they constructed, and how do they operate? Evan Torner investigates.
Just a Little Lovin' is commonly touted as one of the best Nordic larps ever designed by those who have played it. Originally written in 2011 by Tor Kjetil Edland and Hanne Grasmo, the larp explores the lives of people…
2013 and 2014 may be remembered as the conception of the Nordic blockbuster larp. Two ambitious larps – The Monitor Celestra in Sweden and College of Wizardry in Poland – succeeded in attracting an unprecedented level of international attention from…
Let me tell you about how you can game master yourself in a larp. In a tabletop role-playing game it’s easy for the actual game master to work on pacing and theme and mood and so on, because she sees…
The rhetorics of Nordic larp often imply that role-players play in an intuitive fashion guided by the character, rarely or never contemplating their actions during the game. In reality, however, we are often keenly aware of what we are doing…
The concept of character immersion has been a cornerstone of Nordic larp discussion for fifteen years. I was surprised by how much the concept of steering introduced last year brought to my understanding of character immersion (“eläytyminen”). In this essay…