This article looks at the waiting time before a game or a larp. It sees this time as part of the experience, and claims, that if we design this time properly, we will help our players be in a proper…
If we can trust that other players will Lift us to wins, we can focus on Playing to Lose. This article argues that the two techniques - Play to Lift, Play to Lose - are often most effective when used…
When producing larps we often rely on the help of volunteers. But we are currently not actively looking at the volunteer experience from a design perspective. This article proposes several ways of looking at volunteer experiences and the way we…
This essay recounts the organizer experience of running the Norwegian larp Just a Little Lovin' in the USA in 2017. It specifically recounts challenges encountered with securing the site, managing controversy around the larp, and adapting it to US larpers.
This article discusses some of the pros and cons of this larp domino effect, in which content from one area of the game spreads throughout the fiction like a wildfire as the result of emergent play. In larps where the…
Immerton is a 4-day larp written by women for women participants, taking place in a fictional society of women in a polytheistic goddess pantheon. Produced by Learn Larp, the game used a feminist sandbox design that emphasized rituals, relationships, collaborative…
As Larp as a medium of experience design and performance begins to take traction globally as a source of entertainment, increasingly larp communities are facing a problem that cannot be swept aside any longer: there is a distinct lack of…
A scripted larp is a larp structured through a pre-defined script with some theatrical appearance. It’s a kind of Play and Enjoy Watching larp. This article shows how this works, based on my personal experience as creator of Devil in…