Tools Building Player Chemistry 2024-07-17 0 Nór Hernø This article By Nór Hernø, introduces a workshop tool to help build player chemistry before a larp.
Tools Rules, Trust, and Care: the Nordic Larper’s Risk Management Toolkit 2024-06-11 0 Sergio Losilla This article discusses how to come to terms with the fact that risks at larps cannot be eliminated, and how to manage them instead.
Tools Accepting Limits: The One-Hour Online Role-Play Experience 2024-05-24 0 Evan Torner How can you run a whole tabletop RPG session in an hour?! I’m all too happy to answer that question.
Tools Flagging: A Response 2024-05-22 0 Laura Wood Mo Holkar While flagging is not perfect, it addresses manifest abusive behaviour from predatory individuals within the increasingly internationalizing larp community.
Tools SIGNA’s Performance Installations: Walking the Liminal Border Between Larp and Theatre 2024-05-15 0 Rasmus Lyngkjær This article aims to look into the overlap between larp and theatre, with SIGNA’s performance installations guiding the exploration.
Tools Flagging is Flawed 2024-05-08 0 Maury Brown Nina Teerilahti Although helpful for safety reasons, flagging is also commonly used to prevent people from attending a larp for lesser reasons.
Tools On Co-creating Experiences – iFoL 2024-04-23 0 Katharina Kramer IFoL, standing for “Its Full of Larps”, is typically a long weekend, dedicated to short form larps and socializing.
Tools Strings and Rails: NPCs vs. Supporting Characters 2024-04-19 0 Karolina Fido-Fairfax NPCs are tools for larp designers to set specific events in motion. Sometimes, the presence of NPCs with complex personalities is beneficial.
Tools Designing the Designer 2024-03-27 0 Juhana Pettersson Every aspect of larp can be designed for particular effect. This article argues that this applies to the person of the designer as well.
Tools Player Limitations and Accessibility in Larp 2024-03-18 0 Beatrix Livesey-Stephens Bjørn-Morten Vang Gundersen Accessibility is about looking out for people. Thinking about accessibility signals to players that they are explicitly included.