Eleanor Saitta (b. 1978) is a hacker, artist, designer, writer, and barbarian making a living and vocation of understanding how complex, transdisciplinary systems and stories fail and redesigning them to fail better.
When things are done “for real” there is always some confusion on how real is real, as there are numerous different levels of simulation, representation, and performance.
The interaction engine is a specific type of larp design where the primary focus is on enhancing playability by ensuring that every action generates new possibilities and emotional impact.
This article outlines a framework for analyzing how players decide on their actions moment to moment, as well as on longer time scales throughout the larp.
The rhetorics of Nordic larp often imply that role-players play in an intuitive fashion guided by the character, rarely or never contemplating their actions during the game. In reality, however, we are often keenly aware of what we are doing…