A new generation is slowly joining the Nordic larp community. This fact is undoubtedly true; it can be seen at Knudepunkt/ Solmukohta/ Knutepunkt/ Knutpunkt and at the local smaller larps. But why are so few of them joining the multinational Nordic larp community and why are they not attending as many Nordic larps as previous generations? These are burning questions that I was sitting with, so I did the most logical thing. I asked them. I visited multiple Danish larps and larp organizations, where I conducted short semi-structured interviews with about 30 larpers aged 15-25, to try and get answers to my questions.
The two most common answers to the question were, “I can’t afford to attend Nordic larps” and “It’s not inclusive enough, because there is not enough info beforehand.” While talking about lowering larp prices,
the thing that really stuck with me was, “It’s not inclusive enough.” Having been part of the Nordic larp community for some time, this statement really shocked me. This shock naturally leads to curiosity and so the hunt for more answers began. What did they mean when they said it wasn’t inclusive enough?
There is an old saying, that answers often come when we least expect them. While working on a website for an unrelated project an email arrived asking about content warnings. Having worked with content warning before as part of a larp I was organizing, I wrote back only to realize that we were thinking of content warnings in different ways. In the past, I had used content warnings to
warn about sensitive themes. However, she was asking about content warnings for the actual physical mechanics, like a content warning for prolonged eye contact, because she had sadly had a bad experience in the past where this was only brought to her attention at the pre-larp workshop. Because this hadn’t been shared beforehand it basically prevented her from playing the larp.
Hearing about this experience guided the path towards further stories from newer players and their
experiences with Nordic larp (Editors n.d.). Another theme also arose in regard to spoiling a scenario vs. keeping players informed. Organizers sometimes want a big twist in their games to surprise their player and keep them on their toes, but in keeping the twists hidden, especially twists with hardcore themes, can be very damaging to the player experience. For this new player, the twist was so out-of-left-field that they ended up leaving the scenario midway, because they simply weren’t prepared for this experience.
So now comes the central question, “How can we design larps for this new generation of younger larpers?” While there is no central answer to this question, there are tip and tricks you can integrate into your larp design to include this newer generation of larpers. I have here tried to formulate 3 tips and tricks to use in your larp design based on the interview responses, as well as my experience designing for this audience for over 10 years.
1. Remember your content warnings, also for your mechanics.
If you are not already using content warnings for your themes, you should consider using them to make
sure your players are prepared for what your larp is about (Koljonen 2016). Remember all the pre-workshop information you give out is both to attract the players you want, while also giving players enough information to opt-out of your larp if your themes are not for them. If you are using content warnings for your themes, consider expanding your practices to also include your mechanics. Does your larp involve long periods of eye contact? Are you expected to be physically intimate with other players? Will other players touch each other without immediate consent because negotiations occur at the workshop beforehand? Then include that information as content warnings on your website. All of these mechanics are okay to have in your larp, but letting your players know before the workshop will give everyone a better experience.
2. Prepare your players, even for the twists!
Continuing on the content warnings, they are all about preparing your players for what your larp is about.
While it can feel great to shock your players with a twist in the story of the larp, this can also lead to a really bad experience for your players (Torner 2013). I am not saying that you should tell your players about all the twists and turns, but you should prepare them for these surprises. If someone is suddenly murdered in front of all the players during the larp, then it should be clear beforehand that this is a possibility either in the form of content warning or as some text available on the website. You don’t necessarily have to spoil your twist in order for your players to be prepared for them.
3. Have this information available on your website.
While for some it might go without saying, but remember to have all this information on your website or at least make sure your players have access to this information before they sign up. There is nothing worse than a player having a truly horrible experience because something wasn’t spelled out beforehand. Therefore, it is very important to have everything ready before signup to make sure you get a great player base that is ready to play your larp.
There are many more things you can do to design larps for newer generations, but the hope is that this has been a stepping stone for further ideas and an interest to delve deeper into the subject of designing larps for a new generation.
References
Koljonen, Johanna. 2016. “Basics of Opt-in, Opt-Out Design Pt 3: What They Need to Know at Signup.” Participation Safety in Larp, July 5.
Editors. N.d. “What is Nordic Larp?” Nordiclarp.org.
Torner, Evan. 2013. “Transparency and Safety in Role-playing Games.” In The Wyrd Con Companion Book 2013, edited by Sarah Lynne Bowman and Aaron Vanek, 14-17. Los Angeles, CA: Wyrd Con, 2013.
Cover photo: Amalie Holmstrøm Sichlau.