Difference between revisions of "Larp Design: Creating Role-play Experiences"
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*The Notebook Mechanic by [[Bjarke Pedersen]] | *The Notebook Mechanic by [[Bjarke Pedersen]] | ||
*Class Privilege and Conflict Escalation by [[Kaisa Kangas]] | *Class Privilege and Conflict Escalation by [[Kaisa Kangas]] | ||
− | *Larping the Blues by [[Iva Vávrová]] & [[Kateřina Holendová]] | + | *Larping the Blues by [[Iva Vávrová]] & [[Kateřina Morgain Holendová|Kateřina Holendová]] |
*Metatechniques by [[Anna Westerling]] & [[Anders Hultman]] | *Metatechniques by [[Anna Westerling]] & [[Anders Hultman]] | ||
*Portraying Sexual Content in Larp by [[Frida Lindegren]] | *Portraying Sexual Content in Larp by [[Frida Lindegren]] |
Revision as of 12:46, 26 April 2019
Larp Design: Creating Role-play Experiences is a 2019 book about larp design. It was edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen.
Contents
Contents
- Acknowledgements
- Foreword by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin K. Nilsen
Part I. The Foundations of Larp Design
- Basic Concepts in Larp Design by Jaakko Stenros, & Markus Montola
- How Real Is Larp? by Simo Järvelä
- An Introduction to Bespoke Larp Design by Johanna Koljonen
- Larp and Seriousness by Jaakko Stenros
- How to Pick Your Larp Idea by Bjarke Pedersen
- Learn Design by Rerunning Larps by Oliver Skjødt Nøglebæk
Part 2. Designing What Happens Before Runtime
2.1 The Pre-larp Process
- Designing the Pre-Larp Process by Martine Svanevik & Johanna Koljonen
- Designing Ahead of Participant Needs by Karin Edman
- Describing What Actually Happens During the Larp by Henry Piers Towsner & J Li
- Costumes for Real Bodies by Kerstin Örtberg & Anne Serup Grove
2.2 On Site Before the Runtime
- How to Schedule the Participants’ Time on Site by Alma Elofsson
- How to Design a Workshop by Lizzie Stark
- How to Run Your Workshop by Markus Montola
Part 3. Designing the Runtime
3.1 How to Make Larps Where Stories Happen
- How to Structure a Larp by Kaisa Kangas
- Transparency in Larp by Evan Torner
- Bolvaerk: Surprise Horror by Søren Ebbehøj & Kasper Friis Hansen
- Creating Shared Recollections by Marco Bielli & Chiara Tirabasso
- Narrative Design by Simon Brind
- Emergent Stories and Directed Narratives by Troels Barkholt-Spangsbo & Jesper Heebøll Arbjørn
- How to Make your Sandbox a Playground by Mo Holkar
- Amusement Park Design by Johanna Koljonen
- The Beginning and the End by Kaisa Kangas
3.2 How to Design a Playable Fiction
- Functional Design by Kaisa Kangas
- Creating or Conveying Cultures by Martin Nielsen & Grethe Sofie Bulterud Strand
- Building a Layered Community by Alessandro Giovannucci & Andrea Giovannucci
- This Is Not an Edularp! by Tina Leipoldt
- Designing for Equality by Frederikke Sofie Bech Høyer
- Designing for Intersectional Identities by Kat Jones, Mo Holkar, and Jonaya Kemper
- Accessibility as Playability by Eleanor Saitta & Sebastian F. K. Svegaard
- Designing for Queer and Trans Players by Eleanor Saitta & Sebastian F. K. Svegaard
- Designing Larp for Children by Merli Juustila
3.3 How to Design Playable Characters
- Basics of Character Design by Juhana Pettersson
- Who Creates the Characters? by Karijn van der Heij
- Co-Creative Design with Players by Mo Holkar
- Designing a Character Description by Evan Torner
- Efficient Character Writing for Big Teams by Edin Janković Šumar
- Homework as Player Preparation by Laura Kröger
- Collaborative Character Creation by Joanna Piancastelli
- Writing Realistic, Non-Exploitative Characters by Laura Wood
3.4 How to Design Mechanics and Rules
- Opt-out and Playstyle Calibration Mechanics by Johanna Koljonen
- Designing the Mechanics You Need by Danny Wilson
- Putting It All Together: House of Craving by Danny Wilson
- Designing Playable Acid Trips by Troels Barkholt-Spangsbo, Jonas Trier-Knudsen, Søren Ebbehøj, Anders Lyng Ebbehøj, and Klaus Meier Olsen
- The Notebook Mechanic by Bjarke Pedersen
- Class Privilege and Conflict Escalation by Kaisa Kangas
- Larping the Blues by Iva Vávrová & Kateřina Holendová
- Metatechniques by Anna Westerling & Anders Hultman
- Portraying Sexual Content in Larp by Frida Lindegren
- The Language of Consent by Susan Mutsaers
- Portraying Violence in Larps by Martine Svanevik
- Meaningful Character Death by Stefan Deutsch
3.5 How to Design a Playable Environment
- Spatial Design for Larps by Søren Ebbehøj, Signe Løndahl Hertel, and Jonas Trier-Knudsen
- Geometry of Conversations by J Li
- The Bus Stop Mechanic by Simon Lindman Svensson
- The Piss Room Juhana Pettersson
- The Fundamentals of Sound Design for Larp Anni Tolvanen & Irrette Melakoski
- Darkness As Scenography Tuomas Hakkarainen & Katri Lassila
3.6 How to Runtime Gamemaster
- Simulating an Outside World by Simon Lindman Svensson
- Using Discord in a Cyberpunk Setting by Ericka Paige Skirpan
- Using Runtime Directors by Anna Westerling & Anders Hultman
- The Expression Wall by Maury Elizabeth Brown
- How to Run Freeform by Evan Torner
- How to Run Edularp by Josefin Westborg
Part 4. After Runtime
- Post-Play Activities by Maury Elizabeth Brown
- How to Gather Feedback from Players by Annika Waern
Part 5. How to Export Nordic Larp
- Nordic Style Larps in Other Traditions by Maury Elizabeth Brown & Ericka Paige Skirpan
- Collaborating with Theatre and other Arts by James Lórien MacDonald
Other
- Glossary
- Author Biographies