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  • A '''character''' in a larp is one of three things: # A fictitious person that exists in a game world. A role in a drama or a playable entity.
    373 bytes (65 words) - 00:53, 30 May 2014
  • ...within the set fiction. It can be described as theater without an audience or script.
    394 bytes (69 words) - 16:50, 5 January 2019
  • ...reak or by requesting a retake on an exchange that just happened, verbally or nonverbally.
    346 bytes (60 words) - 01:15, 30 May 2014
  • ...wing a classic formula dramatic arc. The act brakes may or may not include a [[Time Jump|time jump]].<br> ...sible and utilized as a technique in conjunction with the players or it is a technique used by the organizers to decide when organizer controlled events
    1 KB (262 words) - 21:24, 9 January 2019
  • ...may join or leave at any time, an artifact of it having been designed for a gallery context. An English translation of the larpscript was published in the anthology [[Larp
    721 bytes (104 words) - 23:46, 13 January 2019
  • ...ing that is meant to be happening in-game, such as two characters fighting or having sex. ...the meta room, hence the common misunderstanding that a [[black box]] and a meta room is the same.
    2 KB (379 words) - 10:41, 3 September 2019
  • ...real'' like a possessing spirit or guardian angel (and then the shadow may or may not exist for other players). ...r control the player in someway. [[Knappnålshuvudet]] is a good example of a shadow-heavy LARP, where shadows in the form of ''guardian angels'' were us
    1 KB (223 words) - 14:53, 24 July 2018
  • ''Type 2 fun'' describes an experience that is challenging while it's happening, but fun in retrospect. ...rm appears to have originated from the rock climbing community to describe an experience that was objectively awful (cold, dangerous, uncomfortable) at t
    2 KB (269 words) - 02:00, 26 January 2023
  • The '''Ball of Yarn''' is a technique used pre-larp to help players generate relationships between thei ...The exercise ends when everyone has sufficients relationships, usually two or three per player.
    1 KB (223 words) - 14:55, 5 January 2019
  • (Draft page taken from a Facebook post by [[Petra Lindve]].) ...case just point me towards it). Of course a piece written or voiced after a larp can contain aspects of several of these though!
    3 KB (470 words) - 12:58, 25 February 2024
  • ...game masters. NPCs can also be used as "resistance" for the players, i.e. an "opposing force" (OPFOR). ...r some perceived problem in that larp culture, such as prolific rule abuse or unsafe behaviour.{{Citation needed|reason=Who's been talking about this?}}
    1 KB (202 words) - 10:42, 3 September 2019
  • ...ly or a symbol to indicate that an object is not diegetically interactable or should be ignored. ...player is to be ignored, i.e. is not present diegetically (for instance if a "dead" character needs to move somewhere encountering other players on the
    3 KB (482 words) - 03:25, 19 October 2021
  • ...t on something a character has to do or an imperative during the course of a larp. ...that "Before the second night of the larp, you shall challenge the king to a duel on the third morning. You will lose this duel." The duel is unavoidab
    2 KB (298 words) - 04:46, 25 August 2015
  • ...eloped narrative engine that operates under a high level of uncertainty is a factor that distinguishes LARP from other narrative artforms and forms of r ...ssons Honours thesis "An Evaluation of Educational Live-Action Roleplay As A Learning Medium For Security Education and Training." Used with permission.
    639 bytes (94 words) - 00:56, 30 May 2014
  • ...ank-firing weapons such as starter pistols or weapons designed for theatre or movie use. While blank-firing firearms have a high degree of realism, that does come with several serious dangers:
    930 bytes (151 words) - 22:35, 4 January 2019
  • ...ain focus is other content about larp it's either a [[larp conference]] or a [[larp convention]], the two are often grouped together and shortened to [[ You can find a list of larp festivals in in the [[:category:larp festivals|larp festival c
    452 bytes (77 words) - 17:14, 7 January 2019
  • ...a kind of Intro or Outro to a whole game, usually used in conjunction with a [[slow take-off]] and [[slow landing]]. ...used one of several pre-recorded endings at the end of their final game as an outro.
    984 bytes (168 words) - 14:57, 5 January 2019
  • ...een them. It has the added benefit of making the speaking player feel like a main protagonist and give them closure to their own story. ...with the same gesture. This technique has at least once been mistaken for a way to give off game messages, but that is not its purpose.
    3 KB (446 words) - 01:15, 30 May 2014
  • ...than explicit rules and authority is generally known as an "honor system" or "trust system". See: [http://en.wikipedia.org/wiki/Honour_system Honour Sys ...urrender. The lack of formal rules makes the player focus on being seen as a good role-player by his/her peers rather than fulfilling the technical requ
    932 bytes (144 words) - 14:52, 5 January 2019
  • '''Celtic larp communiqués : A confusing set of documents produced by person or persons unknown. ...a mixture of a serious attempt to set out an approach to larp design, and a series of complex and obscure jokes. The numbering system is taken from th
    1 KB (175 words) - 12:57, 9 January 2019
  • An Epic dramaturgy is a structure for a larp that use time jumps and where the same player will play in several dif ...iques picked from games like [[2027]], [[When Our Destinies Meet]], [[Just a Little Lovin']] and [[The Monitor Celestra]]:
    2 KB (310 words) - 00:53, 30 May 2014
  • .... video conferencing software, audio chats, text messenger applications or a combination of them. The term was coined by [[Gerrit Reininghaus]], one of ...lso helping your co-participants. The structure of ViewScream is more like a framework with numerous scenarios that can be played within its defined bou
    2 KB (309 words) - 10:26, 9 June 2020
  • '''Kapo''' was a larp about a prison camp set in an alternate present day Denmark. ...nd values. The camp is ruled by an eat-or-be-eaten mentality, you will die or prey on those weaker than you, ultimately forcing you to choose between you
    2 KB (219 words) - 23:30, 16 January 2024
  • ...t to a trigger warning or a content warning due to not being a warning but a way to make it easier for possible participants to seek out and find larps ...ntent declaration if one works as an organizer in a context where there is a consensus of what is meant by different terms. Otherwise the content declar
    1 KB (188 words) - 03:27, 8 October 2016
  • ...p'') is a Swedish company that works with larp as and cultural form and as an educational tool. In 2012 LajvVerkstaden organized the second run of [[Just a Little Lovin']]
    1 KB (193 words) - 15:57, 9 January 2019
  • ...enter the different zones or when to bring a scene into a zone to ecalate or de-escalate what is happening. ...altercations in a specific area might result in character death. To enter an area with harsher rules should be based on all players actively consenting
    1 KB (201 words) - 02:45, 3 January 2019
  • ...the player avoids simulation also when dealing with emotionally difficult or physically harmfull actions. ...rt by being hurt, and falling in love as a character by falling in love as a player. The [[bleed]] concept is meaningless when applied to hardcore larpi
    2 KB (346 words) - 00:54, 30 May 2014
  • A slow landing is a technique for ending a larp, often accompanied by a [[slow take-off]]. ...typically meditative, and may be accompanied by music and/or the voice of an instructor guiding the transition.
    1 KB (200 words) - 14:57, 5 January 2019
  • ...endings. It was run in two sessions in late January and early February in a mansion in the Stockholm archipelago.
    561 bytes (91 words) - 21:30, 27 September 2020
  • ...ories to develop properly. Rigid time might brake the games consistency or a plots internal logic. <br> ...ump needed for each plot is not the same. Then you ask the players to have a fluid sens of time and not play up against the fact that the time is illogi
    1 KB (200 words) - 00:29, 7 January 2019
  • ...f experiences, usually of a transformational, cathartic, vulnerable, edgy, or intimate nature. Arising from psychoanalysis and group dynamics, the concep ...tions, sharing vulnerable parts of themselves, or practicing new skills in a less risky environment where they feel more supported than they normally wo
    2 KB (235 words) - 16:05, 18 August 2019
  • ...Contract]] there needs to be a way to suspend roleplay, and a safeword is a commonly applied method to make this visible. ...no longer role-playing. Kutt may be used by organizers, affected players, or their co-players.
    4 KB (696 words) - 15:41, 12 December 2014
  • '''Really Really''' is an intrusive [[meta-technique]] that is used to represent vampire powers calle ...nd a hand movement. The combination of the two, signals to the player that a supernatural power is being used. <br><br>
    3 KB (493 words) - 13:58, 15 February 2017
  • '''Forum theatre''' was a method developed by Augusto Boal in the Latin Americas during the 70s [http ...would suggest different actions''' for the actors to carry out on-stage in an attempt '''to change the outcome''' of what they were seeing.
    778 bytes (120 words) - 00:54, 30 May 2014
  • ...larp, masks can be used as a simple but powerful part of a costume - or as an integral part of the game design. ==Larps with masks as a central part of their game design==
    736 bytes (118 words) - 01:15, 30 May 2014
  • ...ise to keep in touch afterwards with the intent to discuss any experiences or feelings that crop up later. ...to do so. It is also better for dealing with more complicated issues than a time-limited [[debriefing]] session.
    1 KB (244 words) - 01:16, 30 May 2014
  • ''Nordic-style larp'', or '''Nordic Larp''', is a term used to describe a tradition of [[larp]] game design that emerged in the Nordic countries. ...a statement to gather the scene around it in an inclusive manner. There is a longer explanation of the term at the source link.
    3 KB (455 words) - 10:04, 10 May 2022
  • The '''Don't Rule''' is a very simple meta-technique used to indicate willingness to escalate (primar ...ayer is okay with, as in ''please '''don't''' leave me here in the dark!'' or ''please '''don't''' tie me up''.
    988 bytes (167 words) - 03:25, 8 October 2016
  • Also called "theater style sex simulation" or "theater sex". ...esentative method to show characters are having sex. It is performed fully or almost fully clothed.
    907 bytes (143 words) - 19:52, 25 February 2020
  • '''Bleed''' is when emotions bleeds over between player or character, in either direction. ...re and more transparent. It makes sense to think of the degree of bleed as a measure of how separated different levels of play (actual/inner/meta) are.<
    3 KB (396 words) - 09:49, 24 March 2017
  • ...fing''' is a type of [[aftercare]] with structured conversation held after a larp ends, about the larp that just ended. The term could describe at least ...purpose of this kind of debrief is to help everyone connect the dots, and a chance to talk about cool stuff that happened and wasn't visible to all pla
    2 KB (376 words) - 00:59, 10 February 2020
  • ...inating from violence, sex, hunger, thirst, lack of sleep, lack of shelter or lack of sanitation. ...of actually hurting each other, even though this has not been specified as a formal replacement rule.
    5 KB (756 words) - 19:07, 7 February 2015
  • ...hen this effect. Usually the black box is equipped with theatre lights and an audio system. ...sed for other [[meta technique]]s than the meta room during the runtime of a longer larp.
    3 KB (538 words) - 08:14, 28 September 2021
  • ...'internet wall''' (also known as Social Media Wall, Message Wall, etc.) is a meta-technique where digital communication between characters is visible to ...e phone text messages, or open messages such as a Twitter feed, blog posts or news stories. This let's game masters affect the game and let's the interne
    2 KB (249 words) - 23:40, 2 June 2014
  • ...4/22/write-a-rulebook-already/ write a damn rulebook]. This page is to be a draft of what that rulebook should look like. ...s a short field guide for someone from another larp tradition to come into a Nordic Larp and understand what to expect and what to do.
    2 KB (328 words) - 15:06, 5 January 2019
  • ...tense scene but, for whatever reason, may be unable to convey their wishes or feelings directly. ...in mechanic essentially asks another player, "are you OK?". Unless you get a "''yes"'' from the other player in response to the check-in, you are suppos
    2 KB (312 words) - 02:56, 2 January 2019
  • ...ttempts to outline and formalize the responsibilities and promises between a larps organizers and the players. It can contain information on, for instan ...ter the larp (e.g. holding organizers accountable for unfulfilled promises or removing players from the game if they are not following the participation
    931 bytes (140 words) - 03:26, 8 October 2016
  • ...A workshop can be a few hours of practicing meta-techniques before a larp or two full weekends of co-creation and game design. ...designed in many different ways, it seems that most workshops contain all or some of the elements below.
    3 KB (391 words) - 22:24, 7 May 2013
  • '''Force Majeure''' is a scenario about 13 people trapped in an air-raid-shelter. It was played in Sweden and Denmark and was designed by [ '''Force Majeure''' is a two hour long game that is directed by a soundtrack.
    2 KB (350 words) - 23:46, 13 January 2019
  • ...re than 3) that are directed through a very scripted story by the means of a lot of non-player characters. ...Dittmer, Michael Riis and Povl Gad affiliated with the organization SLOG (an abbreviation of South Seelands Liveroleplay Organisation). Other contributo
    2 KB (248 words) - 16:25, 13 July 2020

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