Open main menu

Search results

  • *Frizon, 2010, Sweden. A mobile adventure/drama larp about the legacy of a past genocide. With [[Daniel Armyr]]. *Once More with Passion, 2011, Sweden. A chamber larp about the nature of inter-human conflict. With [[Elli Åhlvik|Elli Garperia
    6 KB (730 words) - 03:25, 19 October 2021
  • {{Infobox larp design ...leted list|[[Tap Out]]|[[Safewords]]|[[Slow landing]]|[[Theme song]]|[[Pre-larp workshop]]|[[Playing to lose]]|[[NPC]]s|[[Lookdown]]|[[Zoning]]}}
    3 KB (378 words) - 22:22, 13 January 2019
  • ''The ''360º''illusion'' is a design ideal where the aim is to make the physical immersive experience as complet ...rail leading to a door, and the door is locked with a padlock. In standard larp format that door might be unlocked and the lock just a symbolic lock that c
    1 KB (220 words) - 00:52, 30 May 2014
  • [[Johanna Koljonen]]: The Dragon Was the Least of It: Dragonbane and Larp as Ephemera and Ruin Kåre Murmann Kjær: Design for Work Minimization
    3 KB (383 words) - 02:46, 3 January 2019
  • {{infobox larp design '''Limbo''' is a larp for 6-12 players. The game takes place in the realm of Limbo, betwixt and b
    1 KB (168 words) - 23:45, 13 January 2019
  • For the conference, a [[Knutepunkt-book]] named [[Larp Design: Creating Role-play Experiences]] was published. It was edited by [[Johanna
    582 bytes (79 words) - 11:00, 27 January 2022
  • ...lassical and modern. In my modern design I'm exploring the borders between larp and rpgs. This praxis has led to the format LAPP (live action pocket-play);
    540 bytes (96 words) - 12:51, 25 April 2013
  • ...Award for work that has extroordinary merit outside the academy. Jonaya’s design work explores the concepts of emancipatory bleed and liberatory narrative s
    1 KB (160 words) - 15:48, 28 December 2018
  • *[http://nordiclarp.org/2015/02/04/behind-the-larp-census/| Behind the Larp Census: 29.751 Larpers Can’t (All) Be Wrong] by [[Aaron Vanek]] ...03/04/learning-by-playing-larp-as-a-teaching-method/| Learning by Playing: Larp As a Teaching Method] by [[Myriel Balzer]] & [[Julia Kurz]]
    4 KB (435 words) - 02:59, 31 December 2018
  • ...s], a London-based tabletop RPG publisher. Personally, she's interested in design, immersion, and creating real feels in games. She likes coffee, hates morni
    747 bytes (105 words) - 03:08, 10 November 2021
  • ...th as a member of Somnia (the spearhead group for Nordic-style/progressive larp in Spain) and by himself. ...r of Larp Lab Vienna (for spontaneous larp experimentation) and founder of Larp Spain for the diffusion of Spanish larps.
    2 KB (237 words) - 03:08, 10 November 2021
  • {{Stub}}{{Infobox larp design '''New Voices in Art''' is a short larp designed as [[Chamber Larp]]. It is set in the world of contemporary art, but art in itself is not the
    1 KB (217 words) - 23:44, 13 January 2019
  • '''Morgan March''' (formerly Jarl) is a [[Swedish]] larper, larp producer, larp theoretician and edu-larper. ...he started organizing larps again. He made an attempt to make a living of larp organization during 2008 with the project [[Lajv från Skåne]]; including
    2 KB (310 words) - 15:34, 9 January 2019
  • {{Infobox larp design ...for the challenges that will eventually follow for many of us. It's not a larp that is meant to be comedic or funny beyond the way that ordinary life itse
    1 KB (234 words) - 03:08, 10 November 2021
  • '''Dance Macabre''' is a dance larp played multiple times in Czech Republic - first time in 2012, in 2019 there <blockquote>''Dance Macabre is a dance larp inspired by the chapter Danse Macabre in Neil Gaiman`s Grave­yard Book and
    4 KB (618 words) - 02:45, 3 January 2019
  • ...ixture of classical techniques and esoteric methods. In terms of genre the larp could be considered gothic horror based on classic literature, and psycholo Pan is played on a confidentiality agreement. While the design is public, what actually happened in play is private.
    3 KB (492 words) - 19:28, 2 April 2019
  • ...ts, such as the pervasive interactive performance [[Interference]] and the larp musical [[Cabaret]]. She has also designed several smaller scenarios, of wh Workshop co-organiser, "Larping (Live Action Role Playing) as an Embodied Design Research Method". Designing Interactive Systems Conference 2019, San Diego,
    7 KB (871 words) - 03:26, 19 October 2021
  • '''Edu-larp conference 2022''' was held before [[Knutpunkt 2022]], in [[Sweden]]. Katrin Geneuss (GER) - Let's larp in schools
    5 KB (734 words) - 13:54, 23 October 2023
  • ...89) is a Norwegian larper, community builder and co-owner of the Norwegian larp company Alibier. ...broadening its horizons by being a driving force in several international larp projects, as well as in the Norwegian scene. When not larping, she works in
    4 KB (618 words) - 16:44, 7 January 2019
  • '''Vi åker jeep''' (''We go by Jeep'') is a game design collective that writes free-form games in the [[Jeepform]]-style. ...game master function, blackbox, act structure, and more into a continuous larp, that saw several runs, back-to-back.
    1 KB (179 words) - 21:50, 30 December 2018

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)