Difference between revisions of "2027"
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'''2027 - Livet efter kapitalismen''' (2027 - Life after capitalism)) was an attempt at a utopian larp from [[2012]]. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society. <br> | '''2027 - Livet efter kapitalismen''' (2027 - Life after capitalism)) was an attempt at a utopian larp from [[2012]]. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society. <br> | ||
+ | ==Setting and Themes== | ||
+ | Utopian themes and positive drama. | ||
+ | |||
+ | ==Summary== | ||
The game uses an [[Epic Dramaturgy]] with a heavy use of [[Black Box|black boxing]] combined with a [[360º]] runtime game. | The game uses an [[Epic Dramaturgy]] with a heavy use of [[Black Box|black boxing]] combined with a [[360º]] runtime game. | ||
− | [[ | + | ==Techniques== |
+ | * [[Debriefing]] | ||
+ | * [[Participatory Culture]] | ||
+ | * [[Pre-game Workshop]] | ||
+ | * [[Safewords]] ([[Kutt]],[[Brems]],[[Check-in]]) | ||
+ | * [[Slow take-off]] & [[Slow Landing]] | ||
+ | * [[Black Box]] | ||
+ | * [[Time Jump]] | ||
+ | |||
+ | |||
+ | ==External links== | ||
+ | * http://www.2027.se | ||
+ | |||
[[Category:2012]] | [[Category:2012]] | ||
+ | [[Category:Larps]] | ||
[[Category:Sweden]] | [[Category:Sweden]] |
Revision as of 18:57, 24 April 2013
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2027 - Livet efter kapitalismen (2027 - Life after capitalism)) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society.
Setting and Themes
Utopian themes and positive drama.
Summary
The game uses an Epic Dramaturgy with a heavy use of black boxing combined with a 360º runtime game.
Techniques
- Debriefing
- Participatory Culture
- Pre-game Workshop
- Safewords (Kutt,Brems,Check-in)
- Slow take-off & Slow Landing
- Black Box
- Time Jump