Difference between revisions of "Larp Design: Creating Role-play Experiences"
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==Contents== | ==Contents== | ||
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− | + | *Acknowledgements | |
− | * | + | *Foreword by [[Johanna Koljonen]], [[Jaakko Stenros]], [[Anne Serup Grove]], [[Aina D. Skjønsfjell]] and [[Elin K. Nilsen]] |
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− | ===Part | + | ===Part I. The Foundations of Larp Design=== |
− | |||
− | |||
− | |||
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− | + | *Basic Concepts in Larp Design by [[Jaakko Stenros]], & [[Markus Montola]] | |
− | * How | + | *How Real Is Larp? by [[Simo Järvelä]] |
− | * | + | *An Introduction to Bespoke Larp Design by [[Johanna Koljonen]] |
− | * How to | + | *Larp and Seriousness by [[Jaakko Stenros]] |
+ | *How to Pick Your Larp Idea by [[Bjarke Pedersen]] | ||
+ | *Learn Design by Rerunning Larps by [[Oliver Skjødt Nøglebæk]] | ||
− | ===Part | + | ===Part 2. Designing What Happens Before Runtime=== |
− | ===== | + | =====2.1 The Pre-larp Process===== |
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− | |||
− | |||
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− | + | *Designing the Pre-Larp Process by [[Martine Svanevik]] & [[Johanna Koljonen]] | |
− | * | + | *Designing Ahead of Participant Needs by [[Karin Edman]] |
− | + | *Describing What Actually Happens During the Larp by [[Henry Piers Towsner]] & [[J Li]] | |
− | + | *Costumes for Real Bodies by [[Kerstin Örtberg]] & [[Anne Serup Grove]] | |
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− | * Designing | ||
− | * | ||
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− | * | ||
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− | ===== | + | =====2.2 On Site Before the Runtime===== |
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− | + | *How to Schedule the Participants’ Time on Site by [[Alma Elofsson]] | |
− | + | *How to Design a Workshop by [[Lizzie Stark]] | |
− | * | + | *How to Run Your Workshop by [[Markus Montola]] |
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− | * | ||
− | * | ||
− | =====3. | + | ===Part 3. Designing the Runtime=== |
− | + | =====3.1 How to Make Larps Where Stories Happen===== | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | *How to Structure a Larp by [[Kaisa Kangas]] | |
− | * | + | *Transparency in Larp by [[Evan Torner]] |
− | * | + | *Bolvaerk: Surprise Horror by [[Søren Ebbehøj]] & [[Kasper Friis Hansen]] |
− | * | + | *Creating Shared Recollections by [[Marco Bielli]] & [[Chiara Tirabasso]] |
− | * | + | *Narrative Design by [[Simon Brind]] |
− | * How to | + | *Emergent Stories and Directed Narratives by [[Troels Barkholt-Spangsbo]] & [[Jesper Heebøll Arbjørn]] |
− | * | + | *How to Make your Sandbox a Playground by [[Mo Holkar]] |
+ | *Amusement Park Design by [[Johanna Koljonen]] | ||
+ | *The Beginning and the End by [[Kaisa Kangas]] | ||
− | === | + | =====3.2 How to Design a Playable Fiction===== |
− | |||
− | |||
− | ===Part 5. | + | *Functional Design by [[Kaisa Kangas]] |
− | * Nordic Style Larps in Other Traditions by [[Maury Elizabeth Brown]] & [[Ericka Paige Skirpan]] | + | *Creating or Conveying Cultures by [[Martin Nielsen]] & [[Grethe Sofie Bulterud Strand]] |
− | * Collaborating with Theatre and other Arts by [[James Lórien MacDonald]] | + | *Building a Layered Community by [[Alessandro Giovannucci]] & [[Andrea Giovannucci]] |
+ | *This Is Not an Edularp! by [[Tina Leipoldt]] | ||
+ | *Designing for Equality by [[Frederikke Sofie Bech Høyer]] | ||
+ | *Designing for Intersectional Identities by [[Kat Jones]], [[Mo Holkar]], and [[Jonaya Kemper]] | ||
+ | *Accessibility as Playability by [[Eleanor Saitta]] & [[Sebastian F. K. Svegaard]] | ||
+ | *Designing for Queer and Trans Players by [[Eleanor Saitta]] & [[Sebastian F. K. Svegaard]] | ||
+ | *Designing Larp for Children by [[Merli Juustila]] | ||
+ | |||
+ | =====3.3 How to Design Playable Characters===== | ||
+ | |||
+ | *Basics of Character Design by [[Juhana Pettersson]] | ||
+ | *Who Creates the Characters? by [[Karijn van der Heij]] | ||
+ | *Co-Creative Design with Players by [[Mo Holkar]] | ||
+ | *Designing a Character Description by [[Evan Torner]] | ||
+ | *Efficient Character Writing for Big Teams by [[Edin Janković Šumar]] | ||
+ | *Homework as Player Preparation by [[Laura Kröger]] | ||
+ | *Collaborative Character Creation by [[Joanna Piancastelli]] | ||
+ | *Writing Realistic, Non-Exploitative Characters by [[Laura Wood]] | ||
+ | |||
+ | =====3.4 How to Design Mechanics and Rules===== | ||
+ | |||
+ | *Opt-out and Playstyle Calibration Mechanics by [[Johanna Koljonen]] | ||
+ | *Designing the Mechanics You Need by [[Danny Wilson]] | ||
+ | *Putting It All Together: House of Craving by [[Danny Wilson]] | ||
+ | *Designing Playable Acid Trips by [[Troels Barkholt-Spangsbo]], [[Jonas Trier-Knudsen]], [[Søren Ebbehøj]], [[Anders Lyng Ebbehøj]], and [[Klaus Meier Olsen]] | ||
+ | *The Notebook Mechanic by [[Bjarke Pedersen]] | ||
+ | *Class Privilege and Conflict Escalation by [[Kaisa Kangas]] | ||
+ | *Larping the Blues by [[Iva Vávrová]] & [[Kateřina Holendová]] | ||
+ | *Metatechniques by [[Anna Westerling]] & [[Anders Hultman]] | ||
+ | *Portraying Sexual Content in Larp by [[Frida Lindegren]] | ||
+ | *The Language of Consent by [[Susan Mutsaers]] | ||
+ | *Portraying Violence in Larps by [[Martine Svanevik]] | ||
+ | *Meaningful Character Death by [[Stefan Deutsch]] | ||
+ | |||
+ | =====3.5 How to Design a Playable Environment===== | ||
+ | |||
+ | *Spatial Design for Larps by [[Søren Ebbehøj]], [[Signe Løndahl Hertel]], and [[Jonas Trier-Knudsen]] | ||
+ | *Geometry of Conversations by [[J Li]] | ||
+ | *The Bus Stop Mechanic by [[Simon Lindman Svensson]] | ||
+ | *The Piss Room [[Juhana Pettersson]] | ||
+ | *The Fundamentals of Sound Design for Larp [[Anni Tolvanen]] & [[Irrette Melakoski]] | ||
+ | *Darkness As Scenography [[Tuomas Hakkarainen]] & [[Katri Lassila]] | ||
+ | |||
+ | =====3.6 How to Runtime Gamemaster===== | ||
+ | |||
+ | *Simulating an Outside World by [[Simon Lindman Svensson]] | ||
+ | *Using Discord in a Cyberpunk Setting by [[Ericka Paige Skirpan]] | ||
+ | *Using Runtime Directors by [[Anna Westerling]] & [[Anders Hultman]] | ||
+ | *The Expression Wall by [[Maury Elizabeth Brown]] | ||
+ | *How to Run Freeform by [[Evan Torner]] | ||
+ | *How to Run Edularp by [[Josefin Westborg]] | ||
+ | |||
+ | ===Part 4. After Runtime=== | ||
+ | |||
+ | *Post-Play Activities by [[Maury Elizabeth Brown]] | ||
+ | *How to Gather Feedback from Players by [[Annika Waern]] | ||
+ | |||
+ | ===Part 5. How to Export Nordic Larp=== | ||
+ | |||
+ | *Nordic Style Larps in Other Traditions by [[Maury Elizabeth Brown]] & [[Ericka Paige Skirpan]] | ||
+ | *Collaborating with Theatre and other Arts by [[James Lórien MacDonald]] | ||
===Other=== | ===Other=== | ||
− | * Glossary | + | |
− | * Author Biographies | + | *Glossary |
+ | *Author Biographies | ||
[[Category:Books]] | [[Category:Books]] | ||
[[Category:2019 books]] | [[Category:2019 books]] |
Revision as of 10:51, 21 March 2019
Larp Design: Creating Role-play Experiences is a 2019 book about larp design. It was edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen.
Contents
Contents
- Acknowledgements
- Foreword by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin K. Nilsen
Part I. The Foundations of Larp Design
- Basic Concepts in Larp Design by Jaakko Stenros, & Markus Montola
- How Real Is Larp? by Simo Järvelä
- An Introduction to Bespoke Larp Design by Johanna Koljonen
- Larp and Seriousness by Jaakko Stenros
- How to Pick Your Larp Idea by Bjarke Pedersen
- Learn Design by Rerunning Larps by Oliver Skjødt Nøglebæk
Part 2. Designing What Happens Before Runtime
2.1 The Pre-larp Process
- Designing the Pre-Larp Process by Martine Svanevik & Johanna Koljonen
- Designing Ahead of Participant Needs by Karin Edman
- Describing What Actually Happens During the Larp by Henry Piers Towsner & J Li
- Costumes for Real Bodies by Kerstin Örtberg & Anne Serup Grove
2.2 On Site Before the Runtime
- How to Schedule the Participants’ Time on Site by Alma Elofsson
- How to Design a Workshop by Lizzie Stark
- How to Run Your Workshop by Markus Montola
Part 3. Designing the Runtime
3.1 How to Make Larps Where Stories Happen
- How to Structure a Larp by Kaisa Kangas
- Transparency in Larp by Evan Torner
- Bolvaerk: Surprise Horror by Søren Ebbehøj & Kasper Friis Hansen
- Creating Shared Recollections by Marco Bielli & Chiara Tirabasso
- Narrative Design by Simon Brind
- Emergent Stories and Directed Narratives by Troels Barkholt-Spangsbo & Jesper Heebøll Arbjørn
- How to Make your Sandbox a Playground by Mo Holkar
- Amusement Park Design by Johanna Koljonen
- The Beginning and the End by Kaisa Kangas
3.2 How to Design a Playable Fiction
- Functional Design by Kaisa Kangas
- Creating or Conveying Cultures by Martin Nielsen & Grethe Sofie Bulterud Strand
- Building a Layered Community by Alessandro Giovannucci & Andrea Giovannucci
- This Is Not an Edularp! by Tina Leipoldt
- Designing for Equality by Frederikke Sofie Bech Høyer
- Designing for Intersectional Identities by Kat Jones, Mo Holkar, and Jonaya Kemper
- Accessibility as Playability by Eleanor Saitta & Sebastian F. K. Svegaard
- Designing for Queer and Trans Players by Eleanor Saitta & Sebastian F. K. Svegaard
- Designing Larp for Children by Merli Juustila
3.3 How to Design Playable Characters
- Basics of Character Design by Juhana Pettersson
- Who Creates the Characters? by Karijn van der Heij
- Co-Creative Design with Players by Mo Holkar
- Designing a Character Description by Evan Torner
- Efficient Character Writing for Big Teams by Edin Janković Šumar
- Homework as Player Preparation by Laura Kröger
- Collaborative Character Creation by Joanna Piancastelli
- Writing Realistic, Non-Exploitative Characters by Laura Wood
3.4 How to Design Mechanics and Rules
- Opt-out and Playstyle Calibration Mechanics by Johanna Koljonen
- Designing the Mechanics You Need by Danny Wilson
- Putting It All Together: House of Craving by Danny Wilson
- Designing Playable Acid Trips by Troels Barkholt-Spangsbo, Jonas Trier-Knudsen, Søren Ebbehøj, Anders Lyng Ebbehøj, and Klaus Meier Olsen
- The Notebook Mechanic by Bjarke Pedersen
- Class Privilege and Conflict Escalation by Kaisa Kangas
- Larping the Blues by Iva Vávrová & Kateřina Holendová
- Metatechniques by Anna Westerling & Anders Hultman
- Portraying Sexual Content in Larp by Frida Lindegren
- The Language of Consent by Susan Mutsaers
- Portraying Violence in Larps by Martine Svanevik
- Meaningful Character Death by Stefan Deutsch
3.5 How to Design a Playable Environment
- Spatial Design for Larps by Søren Ebbehøj, Signe Løndahl Hertel, and Jonas Trier-Knudsen
- Geometry of Conversations by J Li
- The Bus Stop Mechanic by Simon Lindman Svensson
- The Piss Room Juhana Pettersson
- The Fundamentals of Sound Design for Larp Anni Tolvanen & Irrette Melakoski
- Darkness As Scenography Tuomas Hakkarainen & Katri Lassila
3.6 How to Runtime Gamemaster
- Simulating an Outside World by Simon Lindman Svensson
- Using Discord in a Cyberpunk Setting by Ericka Paige Skirpan
- Using Runtime Directors by Anna Westerling & Anders Hultman
- The Expression Wall by Maury Elizabeth Brown
- How to Run Freeform by Evan Torner
- How to Run Edularp by Josefin Westborg
Part 4. After Runtime
- Post-Play Activities by Maury Elizabeth Brown
- How to Gather Feedback from Players by Annika Waern
Part 5. How to Export Nordic Larp
- Nordic Style Larps in Other Traditions by Maury Elizabeth Brown & Ericka Paige Skirpan
- Collaborating with Theatre and other Arts by James Lórien MacDonald
Other
- Glossary
- Author Biographies