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'''Larp Design: Creating Role-play Experiences''' is a 2019 book about larp design. It was edited by [[Johanna Koljonen]], [[Jaakko Stenros]], [[Anne Serup Grove]], [[Aina D. Skjønsfjell]] and [[Elin Nilsen]]. | '''Larp Design: Creating Role-play Experiences''' is a 2019 book about larp design. It was edited by [[Johanna Koljonen]], [[Jaakko Stenros]], [[Anne Serup Grove]], [[Aina D. Skjønsfjell]] and [[Elin Nilsen]]. | ||
+ | |||
+ | ==Contents== | ||
+ | * Acknowledgements | ||
+ | * Foreword by [[Johanna Koljonen]], [[Jaakko Stenros]], [[Anne Serup Grove]], [[Aina D. Skjønsfjell]] and [[Elin K. Nilsen]] | ||
+ | |||
+ | ===Part I. THE FOUNDATIONS OF LARP DESIGN=== | ||
+ | * Basic Concepts in Larp Design by [[Jaakko Stenros]], & [[Markus Montola]] | ||
+ | * How Real Is Larp? by [[Simo Järvelä]] | ||
+ | * An Introduction to Bespoke Larp Design by [[Johanna Koljonen]] | ||
+ | * Larp and Seriousness by [[Jaakko Stenros]] | ||
+ | * How to Pick Your Larp Idea by [[Bjarke Pedersen]] | ||
+ | * Learn Design by Rerunning Larps by [[Oliver Skjødt Nøglebæk]] | ||
+ | |||
+ | ===Part 2. DESIGNING WHAT HAPPENS BEFORE RUNTIME=== | ||
+ | =====2.1 THE PRE-LARP PROCESS===== | ||
+ | * Designing the Pre-Larp Process by [[Martine Svanevik]] & [[Johanna Koljonen]] | ||
+ | * Designing Ahead of Participant Needs by [[Karin Edman]] | ||
+ | * Describing What Actually Happens During the Larp by [[Henry Piers Towsner]] & [[J Li]] | ||
+ | * Costumes for Real Bodies by [[Kerstin Örtberg]] & [[Anne Serup Grove]] | ||
+ | |||
+ | =====2.2 ON SITE BEFORE THE RUNTIME===== | ||
+ | * How to Schedule the Participants’ Time on Site by [[Alma Elofsson]] | ||
+ | * How to Design a Workshop by [[Lizzie Stark]] | ||
+ | * How to Run Your Workshop by [[Markus Montola]] | ||
+ | |||
+ | ===Part 3. DESIGNING THE RUNTIME=== | ||
+ | =====3.1 HOW TO MAKE LARPS WHERE STORIES HAPPEN===== | ||
+ | * How to Structure a Larp by [[Kaisa Kangas]] | ||
+ | * Transparency in Larp by [[Evan Torner]] | ||
+ | * Bolvaerk: Surprise Horror by [[Søren Ebbehøj]] & [[Kasper Friis Hansen]] | ||
+ | * Creating Shared Recollections by [[Marco Bielli]] & [[Chiara Tirabasso]] | ||
+ | * Narrative Design by [[Simon Brind]] | ||
+ | * Emergent Stories and Directed Narratives by [[Troels Barkholt-Spangsbo]] & [[Jesper Heebøll Arbjørn]] | ||
+ | * How to Make your Sandbox a Playground by [[Mo Holkar]] | ||
+ | * Amusement Park Design by [[Johanna Koljonen]] | ||
+ | * The Beginning and the End by [[Kaisa Kangas]] | ||
+ | |||
+ | =====3.2 HOW TO DESIGN A PLAYABLE FICTION===== | ||
+ | * Functional Design by [[Kaisa Kangas]] | ||
+ | * Creating or Conveying Cultures by [[Martin Nielsen]] & [[Grethe Sofie Bulterud Strand]] | ||
+ | * Building a Layered Community by [[Alessandro Giovannucci]] & [[Andrea Giovannucci]] | ||
+ | * This Is Not an Edularp! by [[Tina Leipoldt]] | ||
+ | * Designing for Equality by [[Frederikke Sofie Bech Høyer]] | ||
+ | * Designing for Intersectional Identities by [[Kat Jones]], [[Mo Holkar]], and [[Jonaya Kemper]] | ||
+ | * Accessibility as Playability by [[Eleanor Saitta]] & [[Sebastian F. K. Svegaard]] | ||
+ | * Designing for Queer and Trans Players by [[Eleanor Saitta]] & [[Sebastian F. K. Svegaard]] | ||
+ | * Designing Larp for Children by [[Merli Juustila]] | ||
+ | |||
+ | =====3.3 HOW TO DESIGN PLAYABLE CHARACTERS===== | ||
+ | * Basics of Character Design by [[Juhana Pettersson]] | ||
+ | * Who Creates the Characters? by [[Karijn van der Heij]] | ||
+ | * Co-Creative Design with Players by [[Mo Holkar]] | ||
+ | * Designing a Character Description by [[Evan Torner]] | ||
+ | * Efficient Character Writing for Big Teams by [[Edin Janković Šumar]] | ||
+ | * Homework as Player Preparation by [[Laura Kröger]] | ||
+ | * Collaborative Character Creation by [[Joanna Piancastelli]] | ||
+ | * Writing Realistic, Non-Exploitative Characters by [[Laura Wood]] | ||
+ | |||
+ | =====3.4 HOW TO DESIGN MECHANICS AND RULES===== | ||
+ | * Opt-out and Playstyle Calibration Mechanics by [[Johanna Koljonen]] | ||
+ | * Designing the Mechanics You Need by [[Danny Wilson]] | ||
+ | * Putting It All Together: House of Craving by [[Danny Wilson]] | ||
+ | * Designing Playable Acid Trips by [[Troels Barkholt-Spangsbo]], [[Jonas Trier-Knudsen]], [[Søren Ebbehøj]], [[Anders Lyng Ebbehøj]], and [[Klaus Meier Olsen]] | ||
+ | * The Notebook Mechanic by [[Bjarke Pedersen]] | ||
+ | * Class Privilege and Conflict Escalation by [[Kaisa Kangas]] | ||
+ | * Larping the Blues by [[Iva Vávrová]] & [[Kateřina Holendová]] | ||
+ | * Metatechniques by [[Anna Westerling]] & [[Anders Hultman]] | ||
+ | * Portraying Sexual Content in Larp by [[Frida Lindegren]] | ||
+ | * The Language of Consent by [[Susan Mutsaers]] | ||
+ | * Portraying Violence in Larps by [[Martine Svanevik]] | ||
+ | * Meaningful Character Death by [[Stefan Deutsch]] | ||
+ | |||
+ | =====3.5 HOW TO DESIGN A PLAYABLE ENVIRONMENT===== | ||
+ | * Spatial Design for Larps by [[Søren Ebbehøj]], [[Signe Løndahl Hertel]], and [[Jonas Trier-Knudsen]] | ||
+ | * Geometry of Conversations by [[J Li]] | ||
+ | * The Bus Stop Mechanic by [[Simon Lindman Svensson]] | ||
+ | * The Piss Room [[Juhana Pettersson]] | ||
+ | * The Fundamentals of Sound Design for Larp [[Anni Tolvanen]] & [[Irrette Melakoski]] | ||
+ | * Darkness As Scenography [[Tuomas Hakkarainen]] & [[Katri Lassila]] | ||
+ | |||
+ | =====3.6 HOW TO RUNTIME GAMEMASTER===== | ||
+ | * Simulating an Outside World by [[Simon Lindman Svensson]] | ||
+ | * Using Discord in a Cyberpunk Setting by [[Ericka Paige Skirpan]] | ||
+ | * Using Runtime Directors by [[Anna Westerling]] & [[Anders Hultman]] | ||
+ | * The Expression Wall by [[Maury Elizabeth Brown]] | ||
+ | * How to Run Freeform by [[Evan Torner]] | ||
+ | * How to Run Edularp by [[Josefin Westborg]] | ||
+ | |||
+ | ===Part 4. AFTER RUNTIME=== | ||
+ | * Post-Play Activities by [[Maury Elizabeth Brown]] | ||
+ | * How to Gather Feedback from Players by [[Annika Waern]] | ||
+ | |||
+ | ===Part 5. HOW TO EXPORT NORDIC LARP=== | ||
+ | * Nordic Style Larps in Other Traditions by [[Maury Elizabeth Brown]] & [[Ericka Paige Skirpan]] | ||
+ | * Collaborating with Theatre and other Arts by [[James Lórien MacDonald]] | ||
+ | |||
+ | ===Other=== | ||
+ | * Glossary | ||
+ | * Author Biographies | ||
+ | |||
[[Category:Books]] | [[Category:Books]] | ||
[[Category:2019 books]] | [[Category:2019 books]] |
Revision as of 16:14, 13 February 2019
Larp Design: Creating Role-play Experiences is a 2019 book about larp design. It was edited by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin Nilsen.
Contents
Contents
- Acknowledgements
- Foreword by Johanna Koljonen, Jaakko Stenros, Anne Serup Grove, Aina D. Skjønsfjell and Elin K. Nilsen
Part I. THE FOUNDATIONS OF LARP DESIGN
- Basic Concepts in Larp Design by Jaakko Stenros, & Markus Montola
- How Real Is Larp? by Simo Järvelä
- An Introduction to Bespoke Larp Design by Johanna Koljonen
- Larp and Seriousness by Jaakko Stenros
- How to Pick Your Larp Idea by Bjarke Pedersen
- Learn Design by Rerunning Larps by Oliver Skjødt Nøglebæk
Part 2. DESIGNING WHAT HAPPENS BEFORE RUNTIME
2.1 THE PRE-LARP PROCESS
- Designing the Pre-Larp Process by Martine Svanevik & Johanna Koljonen
- Designing Ahead of Participant Needs by Karin Edman
- Describing What Actually Happens During the Larp by Henry Piers Towsner & J Li
- Costumes for Real Bodies by Kerstin Örtberg & Anne Serup Grove
2.2 ON SITE BEFORE THE RUNTIME
- How to Schedule the Participants’ Time on Site by Alma Elofsson
- How to Design a Workshop by Lizzie Stark
- How to Run Your Workshop by Markus Montola
Part 3. DESIGNING THE RUNTIME
3.1 HOW TO MAKE LARPS WHERE STORIES HAPPEN
- How to Structure a Larp by Kaisa Kangas
- Transparency in Larp by Evan Torner
- Bolvaerk: Surprise Horror by Søren Ebbehøj & Kasper Friis Hansen
- Creating Shared Recollections by Marco Bielli & Chiara Tirabasso
- Narrative Design by Simon Brind
- Emergent Stories and Directed Narratives by Troels Barkholt-Spangsbo & Jesper Heebøll Arbjørn
- How to Make your Sandbox a Playground by Mo Holkar
- Amusement Park Design by Johanna Koljonen
- The Beginning and the End by Kaisa Kangas
3.2 HOW TO DESIGN A PLAYABLE FICTION
- Functional Design by Kaisa Kangas
- Creating or Conveying Cultures by Martin Nielsen & Grethe Sofie Bulterud Strand
- Building a Layered Community by Alessandro Giovannucci & Andrea Giovannucci
- This Is Not an Edularp! by Tina Leipoldt
- Designing for Equality by Frederikke Sofie Bech Høyer
- Designing for Intersectional Identities by Kat Jones, Mo Holkar, and Jonaya Kemper
- Accessibility as Playability by Eleanor Saitta & Sebastian F. K. Svegaard
- Designing for Queer and Trans Players by Eleanor Saitta & Sebastian F. K. Svegaard
- Designing Larp for Children by Merli Juustila
3.3 HOW TO DESIGN PLAYABLE CHARACTERS
- Basics of Character Design by Juhana Pettersson
- Who Creates the Characters? by Karijn van der Heij
- Co-Creative Design with Players by Mo Holkar
- Designing a Character Description by Evan Torner
- Efficient Character Writing for Big Teams by Edin Janković Šumar
- Homework as Player Preparation by Laura Kröger
- Collaborative Character Creation by Joanna Piancastelli
- Writing Realistic, Non-Exploitative Characters by Laura Wood
3.4 HOW TO DESIGN MECHANICS AND RULES
- Opt-out and Playstyle Calibration Mechanics by Johanna Koljonen
- Designing the Mechanics You Need by Danny Wilson
- Putting It All Together: House of Craving by Danny Wilson
- Designing Playable Acid Trips by Troels Barkholt-Spangsbo, Jonas Trier-Knudsen, Søren Ebbehøj, Anders Lyng Ebbehøj, and Klaus Meier Olsen
- The Notebook Mechanic by Bjarke Pedersen
- Class Privilege and Conflict Escalation by Kaisa Kangas
- Larping the Blues by Iva Vávrová & Kateřina Holendová
- Metatechniques by Anna Westerling & Anders Hultman
- Portraying Sexual Content in Larp by Frida Lindegren
- The Language of Consent by Susan Mutsaers
- Portraying Violence in Larps by Martine Svanevik
- Meaningful Character Death by Stefan Deutsch
3.5 HOW TO DESIGN A PLAYABLE ENVIRONMENT
- Spatial Design for Larps by Søren Ebbehøj, Signe Løndahl Hertel, and Jonas Trier-Knudsen
- Geometry of Conversations by J Li
- The Bus Stop Mechanic by Simon Lindman Svensson
- The Piss Room Juhana Pettersson
- The Fundamentals of Sound Design for Larp Anni Tolvanen & Irrette Melakoski
- Darkness As Scenography Tuomas Hakkarainen & Katri Lassila
3.6 HOW TO RUNTIME GAMEMASTER
- Simulating an Outside World by Simon Lindman Svensson
- Using Discord in a Cyberpunk Setting by Ericka Paige Skirpan
- Using Runtime Directors by Anna Westerling & Anders Hultman
- The Expression Wall by Maury Elizabeth Brown
- How to Run Freeform by Evan Torner
- How to Run Edularp by Josefin Westborg
Part 4. AFTER RUNTIME
- Post-Play Activities by Maury Elizabeth Brown
- How to Gather Feedback from Players by Annika Waern
Part 5. HOW TO EXPORT NORDIC LARP
- Nordic Style Larps in Other Traditions by Maury Elizabeth Brown & Ericka Paige Skirpan
- Collaborating with Theatre and other Arts by James Lórien MacDonald
Other
- Glossary
- Author Biographies