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[[image:Dance Macabre.jpg|thumb]]
'''Dance Macabre''' is a dance larp played multiple times in Czech Republic - first time in 2012, currently in 2019 there is a will be another run of this game prepared to be played in UK.
==Statistics==
The production had 40 players in one game of 3 hours.
 
Before the game, there are two days of workshops of tango dancing and creation of characters and their stories.
 There were 7 runs in Czech Republic - 6 of them in Czech language and 1 in English. The game was currently played by ca cca 250 players. There is and an English run in UK planned for March 2019. 
Participation fee in Czech Republic was ca 80 EUR per run, food and hostel style of accommodation included.
 
The game has minimalist and symbolic scenography.
*[[Pre-larp Workshop]] - workshops of dancing, character creation and non-verbal playing.
*[[Played through dancing]] - the only way of communication in the game was through non-verbal playing and dancing Tango Argentino.
*[[Act Structure]] - Three Acts divided by two pauses.
*[[Flying Start]] - at the sound of bells.
*[[Soundtrack]] - for the whole game, considering it is played through dancing.
*[[Tap Out]] - non-verbal and [[Safewords]].
*[[Debriefing]] - in small groups.
*[[Third Person Principle]] - especially during debriefing, starting by naming the character (they did not need to do it before the game).
==Game design choicesdescription==
*[[The_Mixing_Desk_of_Larp#Openness|Openness]] - game is completely transparent.
*[[The_Mixing_Desk_of_Larp#Scenography|Scenography]] - minimalistic and symbolics.
*[[The_Mixing_Desk_of_Larp#Character_Creation_Responsibility|Character Creation Responsibility]] - players create their own characters through lead workshops.
*[[The_Mixing_Desk_of_Larp#Runtime_Game_Mastering|Runtime Game Mastering]] - only through music and one NPC.
*[[The_Mixing_Desk_of_Larp#Story_Engine|Story Engine]] - colaborative focused on emotional drama.
*[[The_Mixing_Desk_of_Larp#Loyalty_to_Setting|Loyalty to Setting]] - playable, setting is not very detailed.
*[[The_Mixing_Desk_of_Larp#Bleed-in|Bleed-in]] - depends on the players design of characterchcharacters, often close to home.
*[[The_Mixing_Desk_of_Larp#Communication_Style|Communication Style]] - completely physical, playing through dancing.
*[[The_Mixing_Desk_of_Larp#Representation_of_Theme|Representation of Theme]] - abstract, the story is about magical moment.
*[[The_Mixing_Desk_of_Larp#Meta-techniques|Meta-techniques]] - none.
*[[The_Mixing_Desk_of_Larp#Player_Pressure|Player Pressure]] - pretense but physicallly physically demanding, considering that players will be dancing for 3 hours straight.*[[Debriefing]] - in small groups.*[[Third Person Principle]] - especially during debriefing, starting by naming the character (they did not need to do it before the game).
==Video presentation==
Document [https://www.youtube.com/watch?v=wk95Bb5hF2A About the Game with Players] (English subtitles available)
==ArticleArticles==
[http://dancemacabre.tempusludi.cz/download/Dance-macabre-Blueprint.pdf Dance Macabre Blueprint] (in English)
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