==Techniques==
*[[Pre-larp Workshop]]- workshops of dancing, character creation and non-verbal playing.
*Played through dancing
*[[Act Structure]] - Three Acts divided by two pauses.
*[[Flying Start]] - at the sound of bells.
*[[Sudden end]]- at the sound of bells.
*[[Non-player Character|NPC]] - one, The Death.
*[[Soundtrack]] - for the whole game, considering it is played through dancing.
*[[Tap Out]] - non-verbal and [[Safewords]].
==Game design choices==
* [[The_Mixing_Desk_of_Larp#Openness|Openness]] - game is completely transparent.* [[The_Mixing_Desk_of_Larp#Scenography|Scenography]] - minimalistic and symbolics.* [[The_Mixing_Desk_of_Larp#Character_Creation_Responsibility|Character Creation Responsibility]] - players create their own characters through lead workshops.* [[The_Mixing_Desk_of_Larp#Runtime_Game_Mastering|Runtime Game Mastering]] - only through music and one NPC.* [[The_Mixing_Desk_of_Larp#Story_Engine|Story Engine]] - colaborative focused on emotional drama.* [[The_Mixing_Desk_of_Larp#Loyalty_to_Setting|Loyalty to Setting]] - playable, setting is not very detailed.* [[The_Mixing_Desk_of_Larp#Bleed-in|Bleed-in]] - depends on the players design of characterch, often close to home.* [[The_Mixing_Desk_of_Larp#Communication_Style|Communication Style]] - completely physical, playing through dancing.* [[The_Mixing_Desk_of_Larp#Representation_of_Theme|Representation of Theme]] - abstract, the story is about magical moment.* [[The_Mixing_Desk_of_Larp#Meta-techniques|Meta-techniques]] - none.* [[The_Mixing_Desk_of_Larp#Player_Pressure|Player Pressure]] - pretense but physicallly demanding, considering that players will be dancing for 3 hours straight.*[[Debriefing]] - in small groups.*[[Third Person Principle]] - especially during debriefing, starting by naming the character (they did not need to do it before the game).
==Video presentation==