Difference between revisions of "2027"
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− | {{infobox larp | ||
|image=2027-logo.png | |image=2027-logo.png | ||
|date={{start and end dates|2012|10|03|2012|10|07}} | |date={{start and end dates|2012|10|03|2012|10|07}} | ||
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− | '''2027 - Livet efter kapitalismen''' (2027 - Life after capitalism | + | '''2027 - Livet efter kapitalismen''' (2027 - Life after capitalism) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society. <br> |
==Setting and Themes== | ==Setting and Themes== | ||
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* http://interactingarts.org/widing/2011/enjoy-it-while-it-lasts - Gabriel Widing on some of the motivations for making 2027. | * http://interactingarts.org/widing/2011/enjoy-it-while-it-lasts - Gabriel Widing on some of the motivations for making 2027. | ||
− | [[Category:Larp | + | [[Category:Larps]] |
− | [[Category:Larp | + | [[Category:Larp runs]] |
− | [[Category:2012 larp | + | [[Category:Larp runs in Sweden]] |
+ | [[Category:2012 larp runs]] |
Latest revision as of 02:11, 19 October 2021
English name | 2027 - Life after Capitalism |
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Organized by | Teater K with Morgan Jarl as the project coordinator. |
Website | 2027 |
Information | |
Date | October 3–7, 2012 |
Duration | 97 hours (4 days) |
Location | Nyköping, Katrineholm and Flen; Sweden |
Participants | 52 |
Budget | kr 170,000 |
Participation fee | |
Credits | |
Designed by |
2027 - Livet efter kapitalismen (2027 - Life after capitalism) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society.
Setting and Themes
Utopian themes and positive drama.
Summary
The game uses an Epic Dramaturgy with a heavy use of black boxing combined with a 360º runtime game.
Techniques
- Debriefing
- Pre-larp Workshop
- Safewords (Kutt,Brems,Check-in)
- Slow take-off
- Black Box
- Time Jump
- Act Structure
External links
- http://www.2027.se
- http://interactingarts.org/widing/2011/enjoy-it-while-it-lasts - Gabriel Widing on some of the motivations for making 2027.