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Looking at You – Larp, Documentation and Being Watched
So far, Nordic larp has produced two games that have become international news stories that all kinds of sites cannibalize and copy from each other: the Danish 2013 rerun of Panopticorp, and the Polish-Danish Harry Potter game College of Wizardry. In both cases, the attention was fueled by solid documentation and good video from the
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Livsgäld – Fantasy with Gender Elements
Livsgäld, translated roughly as “the price you pay for your life”, was a low-fantasy larp held in November, 2014, in Halmstad, Sweden. The larp was played in Swedish, had 40 participants, three non-player characters and four organizers. The spots for the players were given out through a lottery process, where participants first signed up over…
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Learning by Playing – Larp As a Teaching Method
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Tell me, and I will forget.Show me and I may remember.Involve me, and I will understand. Confucius The next generation of teachers will be expected to possess a broad spectrum of competencies and skills. They are faced with a seemingly impossible task: today, classroom instruction should teach not only content but also competence. It should
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Bleed: The Spillover Between Player and Character
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Participants often engage in role-playing in order to step inside the shoes of another person in a fictional reality that they consider “consequence-free.” However, role-players sometimes experience moments where their real life feelings, thoughts, relationships, and physical states spill over into their characters’ and vice versa. In role-playing studies, we call this phenomenon bleed.((Markus Montola,
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Last Will – Make Us Your Slaves, but Feed Us
In the end they will lay their freedom at our feet, and say to us, “ Make us your slaves, but feed us. Last Will is a larp on the subject of a fading human dignity in a world run by money and consumption in which people can be bought and sold as commodities. The
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Ingame or Offgame? Towards a Typology of Frame Switching Between In-character and Out-of-character
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For the Moscow and St. Petersburg larp communities, continuous immersion into the game and into the character seems to be the central point of the larp process. Larp rules proclaim continuity of game, and players generally disapprove one’s going out of the character while playing. This attitude is, however, more declarative than a reflection of
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KoiKoi – Drums! Rituals! Inaction!
In July of 2014 we invited 75 players from around the Nordic countries to a wilderness camp in Finnskogen, Norway, in order to give life to a fictive hunter-gatherer society. For four days and three nights they sang, slept, woke, wept, ate, drank, drummed, flirted, chanted, and performed the ceremonies as men, women and nuk
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Infinite Firing Squads: The Evolution of The Tribunal
I accidentally created a hit, and have ever since been wondering why. I have had success with several mini-larps over the years, such as A Serpent of Ash (2006) and Prayers on a Porcelain Altar (2007), both of which keep getting the occasional rerun here and there. The Tribunal, however, is something else. It has
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A Beginner’s Guide to Handling the Knudeblues
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A beginner’s guide to handling the Knudeblues, the emotional drop felt after larp cons such as Knudepunkt. This text gives you tips to help you land.
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Exit 3: The Bunker – Claustro-drama
In July 2014, 30 players in the Netherlands split into two groups of 15 and allowed themselves to be all but locked up during two of the hottest days of the week. They were playing a larp game called Exit, the third installment in a series exploring interpersonal tension in enclosed spaces. This game was