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How can we treat the lives of people who lived and died centuries ago with respect? How much context should we expect the players to study in order to respectfully portray lives of people in the past? In what detail…
We have not developed similar institutions of critique as exist in the world of passive art. The larp community seems to rely on hearsay, impressions and publicity materials.
In the Knutepunkt scene there is a history of larp designers and producers giving retrospectives, where they discuss all of their work. In this talk, here presented in two parts, Dr Stenros takes that format and expands it to other…