Category: Spades
Larp analysis, discussion and reflection. Part of a collection of articles written as companion pieces to the larp conference Knutpunkt 2018.
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Emergence, Iteration, and Reincorporation in Larp
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This essay proposes an aesthetic model for apprehending narrative and play, in-game and out-of-game experiences in terms of emergence, iteration, and reincorporation. Emergence can be judged with respect to its cultivation of the themes of the larp. Iteration regards the variance and rhythms of a specific game as it repeats material to support its themes.…
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Let’s Play with Fire! Using Risk and its Power for Personal Transformation
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A current trend in larping focuses on extensive safety and consent techniques protecting the participants from harm. Yet people participate in, enjoy, and are profoundly transformed by risky experiences. There are potentially immense personal benefits within a designed experience that effectively uses and manages risk.
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The Narrative Experience
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The narrative experience is defined as a practical approach to larp design focused on narrativism. Through study of narrative inclined players and the toolbox of narrative concepts that are applied in contemporary larp design and larp culture the article attempts to create groundwork for the design of narrative focused larps; including a suggested redefinition of…
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The Larp Domino Effect
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This article discusses some of the pros and cons of this larp domino effect, in which content from one area of the game spreads throughout the fiction like a wildfire as the result of emergent play. In larps where the content is “seeded” by game masters through the character sheets or delivered via non-player characters…