Month: March 2024
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Villain Self Care
in
Strategies for playing an antagonist in a larp in rewarding ways, as well as helping with potential negative emotional effects.
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Designing the Designer
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Every aspect of larp can be designed for particular effect. This article argues that this applies to the person of the designer as well.
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The Cliff – A Case Study of Interdisciplinary Larp Methods for Artistic Research Practice
To bring her short film The Cliff to life, Katri Lassila harnessed immersive techniques borrowed from larp, integrating them into her artistic photography process.
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Serious Larp at the United Nations in Geneva
Account of a Serious Larp run at the United Nations in Geneva, in which 30 staff played parents designing a new school for their children.
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Player Limitations and Accessibility in Larp
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Accessibility is about looking out for people. Thinking about accessibility signals to players that they are explicitly included.
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Readdressing Larp as Commodity: How Do We Define Value When the Customer Is Always Right?
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In this article, the author returns to the topic of larp as a commodity, taking a look at it in a context that is defined by numerous crises.
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Please Stop – an Occupational Therapist’s Advice on How to Avoid Burnout
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A newly working occupational therapist, larper, larp creator and two-time burnout survivor gives you some real-life tips and tools to fight back against burnout.
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Challenging the Popularized Narrative of History
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The popular version of history will always be tempting for larp designers to draw upon – but it brings a load of cultural baggage and assumptions.
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Designing Power Dynamics Between Adults and Children in Larps
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A practice-based approach utilized in edu-larp and leisure larps, including a mythical fantasy campaign.
