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'''Max Møller''' (born 1975) is a scenario writer from Denmark who works within the [[Fastaval]] [[freeform]] tradition. <br>
'''Max Møller''' (b. 1975) is a scenario writer from Denmark who works within the [[Fastaval]] [[freeform]] tradition. <br><p>Max Møller has been a prolific writer for the Danish convention [[Fastaval ]] since his debut in 1996. In 2001, he attracted a lot of attention with his ironic scenario, ''Being Max Møller'', which was a pastiche on the film Being John Malkovich, and which featured himself as the main character. The scenario contained a memorable scene where both players and random bystanders were asked to wear a mask with Max Møller’s face, and only utter the word ‘Max Møller’. The name circulated as a catchfrase at Fastaval for several years.</p>The themes in Max Møller’s writing circle around childhood, abuse, alcoholism, and coming of age. <br><p>Max Møller has been awarded Fastaval’s prize, the Otto, for several scenarios - most recently “Tilbagefald” (Relapse) and “Det Sidste Eventyr” (The Last Fairy Tale). </p>
<p>Apart from The themes in Max Møller’s writing scenarios for Fastavalcircle around childhood, Max has also contributed to the Danish role-playing scene in other ways. Together with Morten Juulabuse, he started an online zine called ‘Xkapist’alcoholism, which reviewed role-playing related issuesand coming of age. </p>
<p>Max Møller has been awarded Fastaval’s prize, the Otto, for several scenarios - most recently “Tilbagefald” (Relapse) and “Det Sidste Eventyr” (The Last Fairy Tale).  Apart from writing scenarios for Fastaval, Max has also contributed to the Danish role-playing scene in other ways. Together with [[Morten Juul]], he started an online zine called [[Xkapist]], which reviewed role-playing related issues.  During his years as judge at Fastaval, Max contributed greatly to the current phrasing of the criteria for what makes a good scenario at Fastaval. </p>
==Professional life==
 <p>Max works professionally with learning games, and has a master’s degree in Information and communications technology and learning. He has worked as a game designer and project manager at Aarhus University since 2003, and as a senior game designer and consultant at the Danish agency [[Workz]].</p>
==Links==
''List of Max Møller's scenarios at Alexandria''. * [http://alexandria.dk/data?person=8List of Max Møller's scenarios at Alexandria]

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