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|name=Delirium
|date={{start and end dates|2010|7|22|2010|7|25}}|location=Viborg Tinghal, Denmark|participants=36|duration=42 hours|designers={{unbulleted list|[[Rasmus Høgdall]]|[[Peter Schønnemann Andreasen]]|[[Kristoffer Thurøe]]|[[Peter Munthe-Kaas]]|[[Jesper Heebøll Arbjørn]]|[[Mathias Kromann]]}}|techniques={{unbulleted list|[[Ars Amandi]]|[[Pre-larp Workshop]]}}|website={{URL|delirium.mkromann.dk}}}}
'''Delirium''' was a game run in Viborg Tinghal, [[Denmark]], 22nd-25th of July [[2010]]larp about love and madness.The Game It was designed by [[Rasmus Høgdall]]aimed at grown up players and handled themes like relationships, [[Peter Schønnemann Andreasen]]feelings, [[Kristoffer Thurøe]], [[Peter Munthe-Kaas]], [[Jesper Heebøll Arbjørn]] perceptions of reality and [[Mathias Kromann]]the power structures in society.
The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.
==Summary==<blockquote>''Delirium was a live action roleplaying game about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.''</blockquote> <blockquote>''The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.''</blockquote> <blockquote>''Delirium used theatre theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t play mad but that the interaction with the scenography would make them feel mad.''</blockquote>ma
==Statistics==

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