Difference between revisions of "Delirium"

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{{Larp Stub}}
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{{Infobox larp run
{{Larp
 
 
|name=Delirium
 
|name=Delirium
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|date={{start and end dates|2010|7|22|2010|7|25}}|location=Viborg Tinghal, Denmark|participants=36|duration=42 hours|designers={{unbulleted list|[[Rasmus Høgdall]]|[[Peter Schønnemann Andreasen]]|[[Kristoffer Thurøe]]|[[Peter Munthe-Kaas]]|[[Jesper Heebøll Arbjørn]]|[[Mathias Kromann]]}}|techniques={{unbulleted list|[[Ars Amandi]]|[[Pre-larp Workshop]]}}|website={{URL|delirium.mkromann.dk}}}}
'''Delirium''' was a game run in Viborg Tinghal, [[Denmark]], 22nd-25th of July [[2010]].
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'''Delirium''' was a larp about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.  
The Game was designed by [[Rasmus Høgdall]], [[Peter Schønnemann Andreasen]], [[Kristoffer Thurøe]], [[Peter Munthe-Kaas]], [[Jesper Heebøl]] and [[Mathias Kromann]].  
 
  
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== Design ==
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The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.
  
==Summary==
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Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn't play mad but that the interaction with the scenography would make them feel ma
<blockquote>''Delirium was a live action roleplaying game about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.''</blockquote>
 
 
 
<blockquote>''The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.''</blockquote>
 
 
 
<blockquote>''Delirium used theatre lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn’t play mad but that the interaction with the scenography would make them feel mad.''</blockquote>
 
  
 
==Statistics==
 
==Statistics==
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==Techniques==
 
==Techniques==
* [[Ars Amandi]]
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* [[Pre-game Workshop]]
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*[[Ars Amandi]]
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*[[Pre-larp Workshop]]
  
 
==Video presentation==
 
==Video presentation==
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==External Links==
 
==External Links==
* http://delirium.mkromann.dk/
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[[Category:Denmark]]
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*http://delirium.mkromann.dk/
[[Category:2010]]
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[[Category:Larps]]
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[[Category:Larp runs]]
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[[Category:Larp runs in Denmark]]
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[[Category:Larp runs in 2010]]

Latest revision as of 20:21, 16 January 2019

Delirium
Techniques
Websitedelirium.mkromann.dk
Information
DateJuly 22–25, 2010 (2010-07-22 – 2010-07-25)
Duration42 hours
LocationViborg Tinghal, Denmark
Participants36
Credits
Designed by

Delirium was a larp about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.

Design

The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.

Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn't play mad but that the interaction with the scenography would make them feel ma

Statistics

The production had 36 players in one game of 42 hours.

Techniques

Video presentation

Presentation about the by Peter Schønnemann Andreasen - Fabricating Madness from Nordic Larp Talks 2011.

Video documentation

Video documentary about the game.

External Links