Difference between revisions of "2027"
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==Techniques== | ==Techniques== | ||
* [[Debriefing]] | * [[Debriefing]] | ||
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* [[Pre-game Workshop]] | * [[Pre-game Workshop]] | ||
* [[Safewords]] ([[Kutt]],[[Brems]],[[Check-in]]) | * [[Safewords]] ([[Kutt]],[[Brems]],[[Check-in]]) |
Revision as of 21:31, 7 May 2013
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2027 - Livet efter kapitalismen (2027 - Life after capitalism)) was an attempt at a utopian larp from 2012. Set in the time span from 2012 to 2027 and over several different locations, both in-game and off-game, it tried to tell the story of a Learning Community in an libertarian socialist, participatory economic and permacultural society.
Setting and Themes
Utopian themes and positive drama.
Summary
The game uses an Epic Dramaturgy with a heavy use of black boxing combined with a 360º runtime game.
Techniques
- Debriefing
- Pre-game Workshop
- Safewords (Kutt,Brems,Check-in)
- Slow take-off
- Black Box
- Time Jump
- Act Structure
External links
- http://www.2027.se
- http://interactingarts.org/widing/2011/enjoy-it-while-it-lasts - Gabriel Widing on some of the motivations for making 2027.