Difference between revisions of "Karijn van der Heij"
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|nationality=The Netherlands | |nationality=The Netherlands | ||
|organization={{Unbulleted list|[[Evolution Events]]}} | |organization={{Unbulleted list|[[Evolution Events]]}} | ||
− | }} | + | |years_active=2005 - present|birth_date=October 18th, 1983 (age 37)|image=Karijn.jpg}} |
− | '''Karijn van der Heij''' | + | '''Karijn van der Heij''' is an Amsterdam-based writer and game designer from the Netherlands. |
− | In 2005 she was part of the group of larpwrights creating the collective [[Evolution Events]]. The intent was to make larps that were different by Dutch standards, like | + | In 2005 she was part of the group of larpwrights creating the collective [[Evolution Events]]. The intent was to make larps that were different by Dutch standards, like ruleless larps and one-shots, both of which were rare in the Netherlands when starting out. |
− | She is primarily interested in | + | She is primarily interested in character design and the way individual character narratives shape the overall story, and in the motivations for (and effects of) player choices on how the larp plays out. |
− | == | + | ==Larps== |
− | ====Larpdesigner/writer Netherlands==== | + | ====Larpdesigner / writer Netherlands==== |
*''Lextalionis (campaign)'' (2006-2010) additional design, additional writing, runtime organizing | *''Lextalionis (campaign)'' (2006-2010) additional design, additional writing, runtime organizing | ||
− | *''Exodus (campaign)'' (2006-2009) game design, writing, | + | *''Exodus (campaign)'' (2006-2009) game design, writing, runtime organizing |
*''Black Box'' (2008) game design, writing, runtime organizing | *''Black Box'' (2008) game design, writing, runtime organizing | ||
− | *''Exit I'' (2009) | + | *''[[Exit|Exit I]]'' (2009) game design, writing, runtime organizing |
− | *''Dead Fox Junction'' (2010) | + | *''Dead Fox Junction'' (2010) game design, character creation design, writing, runtime organizing |
*''Extinction'' (2011) game design, writing, runtime organizing | *''Extinction'' (2011) game design, writing, runtime organizing | ||
− | *'' | + | *''Exit II: Het Huis'' <u>(</u>2012) game design, writing, runtime organizing |
− | *'' | + | *''Idolum 1'' (2013) writing, runtime organizing |
− | *''Exit III: De Bunker'' | + | *''Exit III: De Bunker'' (2014) game design, character creation design, writing, runtime organizing |
*''Xenophobia'' ''(campaign)'' (2013-2016) game design, writing, runtime organizing | *''Xenophobia'' ''(campaign)'' (2013-2016) game design, writing, runtime organizing | ||
− | *''Bij de Styx'' (2018) game design, writing, runtime organizing | + | *''Bij de Styx'' (2018) game design, writing, character design, character writing, runtime organizing |
− | ====Larpdesigner/writer International==== | + | ====Larpdesigner / writer International==== |
*''No Middle Ground'' (2018) game & plot design assistance, character writing, proofreading/finalizing | *''No Middle Ground'' (2018) game & plot design assistance, character writing, proofreading/finalizing | ||
*[[The Forbidden History|''The Forbidden History'']] (2018) additional character writing | *[[The Forbidden History|''The Forbidden History'']] (2018) additional character writing | ||
+ | *''On the Styx'' (2019) game design, writing, character design, character writing, runtime organizing | ||
*[[Skull & Crossbones|''Skull & Crossbones: Störtebekers Revenge'']] (2019) additional character design, character writing, proofreading | *[[Skull & Crossbones|''Skull & Crossbones: Störtebekers Revenge'']] (2019) additional character design, character writing, proofreading | ||
− | *''Hard Weapons & Soft Hearts'' (2020) by | + | *''Hard Weapons & Soft Hearts'' (2020) by [[Michael Such]], additional design, additional writing |
− | *''The Last Song'' (2021) | + | *''The Last Song'' (2021) character lead, character design |
==Articles on Larp== | ==Articles on Larp== | ||
*[http://nordiclarp.org/2015/02/13/exit-3-the-bunker-claustro-drama/ ''Exit 3: The Bunker - Claustro-drama''] in | *[http://nordiclarp.org/2015/02/13/exit-3-the-bunker-claustro-drama/ ''Exit 3: The Bunker - Claustro-drama''] in | ||
− | *''Who creates the characters''? in | + | *''Who creates the characters''? in [[Larp Design: Creating Role-play Experiences|''Larp Design: Creating Role-Play Experiences'']] (Bifrost 2019) |
+ | *''Playing an Engaging Victim'' (with [[Katrine Wind]]) in ''[[What Do We Do When We Play?]]'' (2020) | ||
* | * | ||
Latest revision as of 10:30, 19 May 2021
Karijn van der Heij | |
---|---|
Born | October 18th, 1983 (age 37) |
Nationality | The Netherlands |
Years active | 2005 - present |
Organization |
Karijn van der Heij is an Amsterdam-based writer and game designer from the Netherlands.
In 2005 she was part of the group of larpwrights creating the collective Evolution Events. The intent was to make larps that were different by Dutch standards, like ruleless larps and one-shots, both of which were rare in the Netherlands when starting out.
She is primarily interested in character design and the way individual character narratives shape the overall story, and in the motivations for (and effects of) player choices on how the larp plays out.
Contents
Larps
Larpdesigner / writer Netherlands
- Lextalionis (campaign) (2006-2010) additional design, additional writing, runtime organizing
- Exodus (campaign) (2006-2009) game design, writing, runtime organizing
- Black Box (2008) game design, writing, runtime organizing
- Exit I (2009) game design, writing, runtime organizing
- Dead Fox Junction (2010) game design, character creation design, writing, runtime organizing
- Extinction (2011) game design, writing, runtime organizing
- Exit II: Het Huis (2012) game design, writing, runtime organizing
- Idolum 1 (2013) writing, runtime organizing
- Exit III: De Bunker (2014) game design, character creation design, writing, runtime organizing
- Xenophobia (campaign) (2013-2016) game design, writing, runtime organizing
- Bij de Styx (2018) game design, writing, character design, character writing, runtime organizing
Larpdesigner / writer International
- No Middle Ground (2018) game & plot design assistance, character writing, proofreading/finalizing
- The Forbidden History (2018) additional character writing
- On the Styx (2019) game design, writing, character design, character writing, runtime organizing
- Skull & Crossbones: Störtebekers Revenge (2019) additional character design, character writing, proofreading
- Hard Weapons & Soft Hearts (2020) by Michael Such, additional design, additional writing
- The Last Song (2021) character lead, character design
Articles on Larp
- Exit 3: The Bunker - Claustro-drama in
- Who creates the characters? in Larp Design: Creating Role-Play Experiences (Bifrost 2019)
- Playing an Engaging Victim (with Katrine Wind) in What Do We Do When We Play? (2020)
Talks
- Same role different life at Nordic Larp Talks 2018
- You Look Like I Want To Play With You Panel at Knutpunkt 2018
- You Look Like I Want To Play With You Discussion at Knudepunkt 2019 series of two panels about the ways the out of game appearance of participants influences their experience.