Difference between revisions of "Delirium"
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− | {{ | + | {{Infobox larp run |
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|name=Delirium | |name=Delirium | ||
− | }} | + | |date={{start and end dates|2010|7|22|2010|7|25}}|location=Viborg Tinghal, Denmark|participants=36|duration=42 hours|designers={{unbulleted list|[[Rasmus Høgdall]]|[[Peter Schønnemann Andreasen]]|[[Kristoffer Thurøe]]|[[Peter Munthe-Kaas]]|[[Jesper Heebøll Arbjørn]]|[[Mathias Kromann]]}}|techniques={{unbulleted list|[[Ars Amandi]]|[[Pre-larp Workshop]]}}|website={{URL|delirium.mkromann.dk}}}} |
− | + | '''Delirium''' was a larp about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society. | |
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+ | == Design == | ||
+ | The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together. | ||
− | + | Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn't play mad but that the interaction with the scenography would make them feel ma | |
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==Statistics== | ==Statistics== | ||
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==Techniques== | ==Techniques== | ||
− | * [[Ars Amandi]] | + | |
− | * [[Pre-larp Workshop]] | + | *[[Ars Amandi]] |
+ | *[[Pre-larp Workshop]] | ||
==Video presentation== | ==Video presentation== | ||
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==External Links== | ==External Links== | ||
− | * http://delirium.mkromann.dk/ | + | |
− | [[Category:Denmark]] | + | *http://delirium.mkromann.dk/ |
− | [[Category:2010]] | + | |
+ | [[Category:Larps]] | ||
+ | [[Category:Larp runs]] | ||
+ | [[Category:Larp runs in Denmark]] | ||
+ | [[Category:Larp runs in 2010]] |
Latest revision as of 20:21, 16 January 2019
Techniques | |
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Website | delirium |
Information | |
Date | July 22–25, 2010 |
Duration | 42 hours |
Location | Viborg Tinghal, Denmark |
Participants | 36 |
Credits | |
Designed by |
Delirium was a larp about love and madness. It was aimed at grown up players and handled themes like relationships, feelings, perceptions of reality and the power structures in society.
Contents
Design
The game culture, characters and relations were created during 5 days of workshops. Here the organizers used facilitation and improv methods, to make the player group a trusting ensemble that developed the scenario together.
Delirium used theater lighting, sound and props to create a surrealistic setting. The idea was that the players shouldn't play mad but that the interaction with the scenography would make them feel ma
Statistics
The production had 36 players in one game of 42 hours.
Techniques
Video presentation
Presentation about the by Peter Schønnemann Andreasen - Fabricating Madness from Nordic Larp Talks 2011.
Video documentation
Video documentary about the game.