Difference between revisions of "When Our Destinies Meet"
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Revision as of 16:15, 16 July 2012
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Template:Larp When Our Destinies Meet is a black box role-playing system.
It is used to create short black box tape larps together with players in a workshop right before the game starts.
The system was created by Morgan Jarl and then co-developed with Petter Karlsson.
Contents
Summary
A party. A predestined meeting. A web of interlacing stories. We gather our inspiration from the director, playwright, and theater theorist Bertolt Brecht: his acting theory of Verfremdung and Haltung; his aesthetics, which were made widely known through the films Dogville and Manderlay by Lars von Trier; and his concern with social problems, morality and relationships.
When Our Destinies Meet requires 2 hours of preparation and 2 hours of black box larping, which uses theatre techniques and shifting perspective as the player, director, narrator, and audience. Using a model where larps are created by the participants in workshop before play, you should be ready to hash out some relationships and plots. The only story components and preparation we have as we enter the game are as follows: a party, social roles and, one or more destined meetings. We decide these three factors together during the workshop. First, we spend approximately 2 hours to create the drama, the game, and the relationships; then, we play for approximately 2 hours with a 30 min debrief. That is the total structure of the game and its preparations. A game to go. Out of the box larping.[1]
Techniques
History
When Our Destinies Meet was first played in 2009 with name När Våra Öden Möts at the larp conference Prolog.