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One kind of narrative voice over used in [[When Our Destinies Meet]] is the player thought, where the thoughts and ideas of the players about the scene and play is exposed in order to shine light on the moral predicaments, the power structures, and the social situation.
[[Utumno]] used excerpts from Tolkiens works, read aloud by [[Game Master|game masters]] to transition from [[Slow take-off|off to on]] (and [[Slow Landing|vice versa]]) at the beginning and end of the larp. The vampire larp Kindred Society used one of several pre-recorded endings at the end of their final game as an outro.
[[Category:Techniques]]
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