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For the [[Knutepunkt-books]] for [[Knutepunkt 2013]] the article ''The Mixing Desk of Larp'' was written by [[Martin Nielsen]] and [[Martin Eckhoff Andresen]] was written with updated names and descriptions.
=The fadersFaders=
Of course, there are endless numbers of faders that could possibly have been adjusted on the Mixing Desk of Larp. Here are some of the most important parameters that can be adjusted when making a larp. The ambition is that other larpwriters will add their own faders and remove the ones they don’t find fruitful when using this framework.
* [[360º]]
==Character creation responsibilityCreation Responsibility==
''Organizer vs. player''
==Runtime game masteringGame Mastering==
''Active vs. passive''
Some organizers consider their job done when the larp has started; then, they leave everything in the hands of the players. Others influence the game in different ways as it goes along. Are you an active or a passive game master when the game has started, during ''runtime''? Game mastering might also be of different sorts: the discrete ones, like sending instructed players into the game, or the extremely intrusive ones, like stopping the game and instructing the players to do a scene again differently.
==Story engineEngine==
''Collaborativity vs. competivity''
==Loyalty to settingSetting==
''Playability vs. plausibility''
==Communication styleStyle==
''Physical vs. verbal''
==Representation of themeTheme==
''Abstraction vs. simulation''
* [[Meta-technique]]
==Player pressurePressure==
''Hardcore vs. pretense''
There are some things in larp that are difficult to play out. Hunger, violence, sleep deprivation, drinking, sex and drug use might be examples. If you want to include these elements in your game, how do you do it? Do you put the pressure on the players as well as the characters by using with hardcore methods such as real alcohol, real food deprivation, and waking people at night? Do you shelter the players from the pressure on the characters by using replacements like boffer swords, fake alcohol, and telling the players to pretend to be hungry or sleep deprived? Hungry players will, of course, feel what it is like to be hungry, but their ability to role-play and enjoy other aspects of the game might be hampered.
=Open frameworkFramework=
The Mixing Desk of Larp is a work in progress. It’s a pedagogical tool aimed for presenting and structuring some of the most important design choices of larp in a convenient form. There are plenty of other faders that could be part of the Mixing Desk, and the framework is open to extensions.
* Degree of pervasiveness
=Video presentationPresentation=
Video presentation about the Mixing Desk of larp with [[Martin Eckhoff Andresen]] from [[Nordic Larp Talks]] [[2013]].
 
{{#ev:youtube|fprp4bPTbaw}}
=Source=
* [http://larpschool.blogspot.no/p/programme.html Programme for Larpwriter Summer School 2012]
=External linksLinks=
* [http://www.youtube.com/playlist?list=PLkcfpOLbv_dr2SI2iZk6Dnz9v30oLeCaU Filmed fader-talks from the Larpwriter Summer School 2013]
* [http://larpschool.blogspot.no/p/resources.html Filmed fader-talks from the Larpwriter Summer School 2012]
* [https://dl.dropboxusercontent.com/u/24803335/The%20Mixing%20Desk%20of%20Larp.pdf The article about the Mixing Desk from the 2013 Knutepunkt-book]
[[Category:Concepts|Mixing Desk of Larp, The]]

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