Changes

Jump to navigation Jump to search
m
Spelling fixed
|organizations=[[Bifrost]]
}}
'''Sanne Harder’'' (sometimes credited as Sanne Harder Flamant or S. Benarzi) is a Danish game designer, who has organized and written scenarios since 1994.<br>
As part of the [[Nordic Larp Talks]] in 2011 she gave a talk titled "Roleplaying as a Teaching Method."
== Fastaval==
Although Sanne had written and organized several prize-winning scenarios during the mid-1990s, her real breakthrough as a game designer came when she debuted at the Danish convention [[Fastaval]] in 2000. Her scenario ‘Majgækken’ was meant as an attempt to explore other genres than the ones that are conventionally associated with roleplaying games: It was set in the early romantic era, based on historical Danish personalities, and the plot revolved around the creative abilities of a few competing poets and playwrights. The scenario earned Sanne one of the prestigious Fastaval prizes, the [[Otto]].<br>
In 2013, Sanne contributed with her key scenario, ‘Son of the country’. The scenario, which was extremely personal, was about the life of Sanne’s father - a German Jew who fought in WWII.
==Other Related projects==Sanne has been involved with numerous roleplaying related projects. She was one of the main forces behind [[Project Projekt R’lyeh]], a Danish collection of canonic scenarios. She has also been involved with the making of several roleplaying magazines, such as the Danish magazine [[Rollespilleren]], where she functioned as chief editor for a while, and the Nordic magazine [[Playground]], where she was one of the Danish editors. For several years she has functioned as judge at [[Fastaval]].
===Teaching with roleplaying===Sanne has a BA in teaching from 2003. Since then, she has also studied Theory theory of Education education (in Danish: ‘Didaktik’) at universitythe Department of Education at Aarhus University. Using her practical and theoretical knowledge of both teaching and roleplaying, Sanne was involved with developing the groundbreaking methods for using roleplaying as a tool for teaching at the Danish private school [[Østerskov Efterskole]]. The school is also known as ‘the world’s first roleplaying school’.
==Professional career==
Sanne started teaching roleplaying to youngsters at the Danish institution Ungdomsskolen (youth club) in 2000. At the same time, she was studying teaching. It became evident to her that the two could be combined, and she started to organize learning games professionally, while still taking care of her studies.<br>In 2008, Sanne was employed at an alternative school. Here she was able to refine her methods of using roleplaying as a means of organizing teaching by running several roleplaying productions. She had very good results, and the school now runs roleplaying productions as part of their curriculum.<br>
In 2012, Sanne stopped as a teacher, and started working full-time as a freelance game designer, focussing on learning games. Today she co-owns the company Impact Game Lab with Henning Basballe, who also has a background in roleplaying.
* Elysian Fields, 1998: ‘Best Scenario’, ‘Best Characters’, ‘Best Presentation’ at [[Viking-Con]]
* Majgækken, 2000: ‘Best Characters’ at [[Fastaval]]
* Felicias Fortælling, 2008: ‘Best Characters’, ‘Best Gaming Experience’ at [[Fastaval]]
129

edits

Navigation menu